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40c17c906b
For unknown addresses, use "w<address>". Label overleads are still an issue.
78 lines
1.6 KiB
NASM
Executable file
78 lines
1.6 KiB
NASM
Executable file
SilphCoElevatorScript: ; 457c0 (11:57c0)
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ld hl, wd126
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bit 5, [hl]
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res 5, [hl]
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push hl
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call nz, SilphCoElevatorScript_457dc
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pop hl
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bit 7, [hl]
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res 7, [hl]
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call nz, SilphCoElevatorScript_45827
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xor a
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ld [wcf0c], a
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inc a
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ld [wcc3c], a
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ret
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SilphCoElevatorScript_457dc: ; 457dc (11:57dc)
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ld hl, wd3af
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ld a, [wd73b]
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ld b, a
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ld a, [wd73c]
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ld c, a
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call SilphCoElevatorScript_457ea
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SilphCoElevatorScript_457ea: ; 457ea (11:57ea)
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inc hl
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inc hl
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ld a, b
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ld [hli], a
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ld a, c
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ld [hli], a
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ret
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SilphCoElevatorScript_457f1: ; 457f1 (11:57f1)
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ld hl, SilphCoElavatorFloors ; $5804
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call LoadItemList
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ld hl, SilphCoElevatorWarpMaps ; $5811
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ld de, wcc5b
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ld bc, $16
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call CopyData
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ret
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SilphCoElavatorFloors: ; 45804 (11:45804)
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db $0B ; num elements in list
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db $56, $57, $58, $59, $5A, $5B, $5C, $5D, $5E, $5F, $60 ; "1F", "2F", "3F", "4F", ... , "11F"
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db $FF ; terminator
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SilphCoElevatorWarpMaps: ; 45811 (11:45811)
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; first byte is warp number
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; second byte is map number
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; These specify where the player goes after getting out of the elevator.
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db $03, SILPH_CO_1F
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db $02, SILPH_CO_2F
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db $02, SILPH_CO_3F
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db $02, SILPH_CO_4F
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db $02, SILPH_CO_5F
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db $02, SILPH_CO_6F
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db $02, SILPH_CO_7F
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db $02, SILPH_CO_8F
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db $02, SILPH_CO_9F
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db $02, SILPH_CO_10F
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db $01, SILPH_CO_11F
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SilphCoElevatorScript_45827: ; 45827 (11:5827)
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call Delay3
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callba ShakeElevator
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ret
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SilphCoElevatorTextPointers: ; 45833 (11:5833)
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dw SilphCoElevatorText1
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SilphCoElevatorText1: ; 45835 (11:5835)
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db $08 ; asm
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call SilphCoElevatorScript_457f1
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ld hl, SilphCoElevatorWarpMaps ; $5811
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ld a, $61
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call Predef
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jp TextScriptEnd
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