pokered/engine/menu/start_sub_menus.asm
yenatch 40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00

875 lines
16 KiB
NASM
Executable file

StartMenu_Pokedex: ; 13095 (4:7095)
ld a,$29
call Predef
call LoadScreenTilesFromBuffer2 ; restore saved screen
call Delay3
call LoadGBPal
call UpdateSprites
jp RedisplayStartMenu
StartMenu_Pokemon: ; 130a9 (4:70a9)
ld a,[W_NUMINPARTY]
and a
jp z,RedisplayStartMenu
xor a
ld [wcc35],a
ld [wd07d],a
ld [wcfcb],a
call DisplayPartyMenu
jr .checkIfPokemonChosen
.loop
xor a
ld [wcc35],a
ld [wd07d],a
call GoBackToPartyMenu
.checkIfPokemonChosen
jr nc,.chosePokemon
.exitMenu
call GBPalWhiteOutWithDelay3
call Func_3dbe
call LoadGBPal
jp RedisplayStartMenu
.chosePokemon
call SaveScreenTilesToBuffer1 ; save screen
ld a,$04
ld [wd125],a
call DisplayTextBoxID ; display pokemon menu options
ld hl,wWhichTrade
ld bc,$020c ; max menu item ID, top menu item Y
ld e,5
.adjustMenuVariablesLoop
dec e
jr z,.storeMenuVariables
ld a,[hli]
and a
jr z,.storeMenuVariables
inc b
dec c
dec c
jr .adjustMenuVariablesLoop
.storeMenuVariables
ld hl,wTopMenuItemY
ld a,c
ld [hli],a ; top menu item Y
ld a,[$fff7]
ld [hli],a ; top menu item X
xor a
ld [hli],a ; current menu item ID
inc hl
ld a,b
ld [hli],a ; max menu item ID
ld a,%00000011 ; A button, B button
ld [hli],a ; menu watched keys
xor a
ld [hl],a
call HandleMenuInput
push af
call LoadScreenTilesFromBuffer1 ; restore saved screen
pop af
bit 1,a ; was the B button pressed?
jp nz,.loop
; if the B button wasn't pressed
ld a,[wMaxMenuItem]
ld b,a
ld a,[wCurrentMenuItem] ; menu selection
cp b
jp z,.exitMenu ; if the player chose Cancel
dec b
cp b
jr z,.choseSwitch
dec b
cp b
jp z,.choseStats
ld c,a
ld b,0
ld hl,wWhichTrade
add hl,bc
jp .choseOutOfBattleMove
.choseSwitch
ld a,[W_NUMINPARTY]
cp a,2 ; is there more than one pokemon in the party?
jp c,StartMenu_Pokemon ; if not, no switching
call SwitchPartyMon_Stats
ld a,$04 ; swap pokemon positions menu
ld [wd07d],a
call GoBackToPartyMenu
jp .checkIfPokemonChosen
.choseStats
call ClearSprites
xor a
ld [wcc49],a
ld a,$36
call Predef
ld a,$37
call Predef
call ReloadMapData
jp StartMenu_Pokemon
.choseOutOfBattleMove
push hl
ld a,[wWhichPokemon]
ld hl,W_PARTYMON1NAME
call GetPartyMonName
pop hl
ld a,[hl]
dec a
add a
ld b,0
ld c,a
ld hl,.outOfBattleMovePointers
add hl,bc
ld a,[hli]
ld h,[hl]
ld l,a
ld a,[W_OBTAINEDBADGES] ; badges obtained
jp [hl]
.outOfBattleMovePointers
dw .cut
dw .fly
dw .surf
dw .surf
dw .strength
dw .flash
dw .dig
dw .teleport
dw .softboiled
.fly
bit 2,a ; does the player have the Thunder Badge?
jp z,.newBadgeRequired
call CheckIfInOutsideMap
jr z,.canFly
ld a,[wWhichPokemon]
ld hl,W_PARTYMON1NAME
call GetPartyMonName
ld hl,.cannotFlyHereText
call PrintText
jp .loop
.canFly
call ChooseFlyDestination
ld a,[wd732]
bit 3,a ; did the player decide to fly?
jp nz,.goBackToMap
call LoadFontTilePatterns
ld hl,wd72e
set 1,[hl]
jp StartMenu_Pokemon
.cut
bit 1,a ; does the player have the Cascade Badge?
jp z,.newBadgeRequired
ld a,$3c
call Predef
ld a,[wcd6a]
and a
jp z,.loop
jp CloseTextDisplay
.surf
bit 4,a ; does the player have the Soul Badge?
jp z,.newBadgeRequired
callba CheckForForcedBikeSurf
ld hl,wd728
bit 1,[hl]
res 1,[hl]
jp z,.loop
ld a,SURFBOARD
ld [wcf91],a
ld [wd152],a
call UseItem
ld a,[wcd6a]
and a
jp z,.loop
call GBPalWhiteOutWithDelay3
jp .goBackToMap
.strength
bit 3,a ; does the player have the Rainbow Badge?
jp z,.newBadgeRequired
ld a,$5b
call Predef
call GBPalWhiteOutWithDelay3
jp .goBackToMap
.flash
bit 0,a ; does the player have the Boulder Badge?
jp z,.newBadgeRequired
xor a
ld [wd35d],a
ld hl,.flashLightsAreaText
call PrintText
call GBPalWhiteOutWithDelay3
jp .goBackToMap
.flashLightsAreaText
TX_FAR _FlashLightsAreaText
db "@"
.dig
ld a,ESCAPE_ROPE
ld [wcf91],a
ld [wd152],a
call UseItem
ld a,[wcd6a]
and a
jp z,.loop
call GBPalWhiteOutWithDelay3
jp .goBackToMap
.teleport
call CheckIfInOutsideMap
jr z,.canTeleport
ld a,[wWhichPokemon]
ld hl,W_PARTYMON1NAME
call GetPartyMonName
ld hl,.cannotUseTeleportNowText
call PrintText
jp .loop
.canTeleport
ld hl,.warpToLastPokemonCenterText
call PrintText
ld hl,wd732
set 3,[hl]
set 6,[hl]
ld hl,wd72e
set 1,[hl]
res 4,[hl]
ld c,60
call DelayFrames
call GBPalWhiteOutWithDelay3 ; zero all three palettes and wait 3 V-blanks
jp .goBackToMap
.warpToLastPokemonCenterText
TX_FAR _WarpToLastPokemonCenterText
db "@"
.cannotUseTeleportNowText
TX_FAR _CannotUseTeleportNowText
db "@"
.cannotFlyHereText
TX_FAR _CannotFlyHereText
db "@"
.softboiled
ld hl,W_PARTYMON1_MAXHP
ld a,[wWhichPokemon]
ld bc,44
call AddNTimes
ld a,[hli]
ld [H_DIVIDEND],a
ld a,[hl]
ld [H_DIVIDEND + 1],a
ld a,5
ld [H_DIVISOR],a
ld b,2 ; number of bytes
call Divide
ld bc,-33
add hl,bc
ld a,[hld]
ld b,a
ld a,[H_QUOTIENT + 3]
sub b
ld b,[hl]
ld a,[H_QUOTIENT + 2]
sbc b
jp nc,.notHealthyEnough
ld a,[wcc2b]
push af
ld a,POTION
ld [wcf91],a
ld [wd152],a
call UseItem
pop af
ld [wcc2b],a
jp .loop
.notHealthyEnough ; if current HP is less than 1/5 of max HP
ld hl,.notHealthyEnoughText
call PrintText
jp .loop
.notHealthyEnoughText
TX_FAR _NotHealthyEnoughText
db "@"
.goBackToMap
call Func_3dbe
jp CloseTextDisplay
.newBadgeRequired
ld hl,.newBadgeRequiredText
call PrintText
jp .loop
.newBadgeRequiredText
TX_FAR _NewBadgeRequiredText
db "@"
; writes a blank tile to all possible menu cursor positions on the party menu
ErasePartyMenuCursors: ; 132ed (4:72ed)
FuncCoord 0,1
ld hl,Coord
ld bc,2 * 20 ; menu cursor positions are 2 rows apart
ld a,6 ; 6 menu cursor positions
.loop
ld [hl]," "
add hl,bc
dec a
jr nz,.loop
ret
ItemMenuLoop: ; 132fc (4:72fc)
call LoadScreenTilesFromBuffer2DisableBGTransfer ; restore saved screen
call GoPAL_SET_CF1C
StartMenu_Item: ; 13302 (4:7302)
ld a,[W_ISLINKBATTLE]
dec a
jr nz,.notInLinkBattle
ld hl,CannotUseItemsHereText
call PrintText
jr .exitMenu
.notInLinkBattle
ld bc,wNumBagItems
ld hl,wcf8b
ld a,c
ld [hli],a
ld [hl],b ; store item bag pointer at wcf8b (for DisplayListMenuID)
xor a
ld [wcf93],a
ld a,ITEMLISTMENU
ld [wListMenuID],a
ld a,[wcc2c]
ld [wCurrentMenuItem],a
call DisplayListMenuID
ld a,[wCurrentMenuItem]
ld [wcc2c],a
jr nc,.choseItem
.exitMenu
call LoadScreenTilesFromBuffer2 ; restore saved screen
call LoadTextBoxTilePatterns
call UpdateSprites ; move sprites
jp RedisplayStartMenu
.choseItem
; erase menu cursor (blank each tile in front of an item name)
ld a," "
FuncCoord 5,4
ld [Coord],a
FuncCoord 5,6
ld [Coord],a
FuncCoord 5,8
ld [Coord],a
FuncCoord 5,10
ld [Coord],a
call PlaceUnfilledArrowMenuCursor
xor a
ld [wcc35],a
ld a,[wcf91]
cp a,BICYCLE
jp z,.useOrTossItem
.notBicycle1
ld a,$06 ; use/toss menu
ld [wd125],a
call DisplayTextBoxID
ld hl,wTopMenuItemY
ld a,11
ld [hli],a ; top menu item Y
ld a,14
ld [hli],a ; top menu item X
xor a
ld [hli],a ; current menu item ID
inc hl
inc a ; a = 1
ld [hli],a ; max menu item ID
ld a,%00000011 ; A button, B button
ld [hli],a ; menu watched keys
xor a
ld [hl],a ; old menu item id
call HandleMenuInput
call PlaceUnfilledArrowMenuCursor
bit 1,a ; was the B button pressed?
jr z,.useOrTossItem
jp ItemMenuLoop
.useOrTossItem ; if the player made the choice to use or toss the item
ld a,[wcf91]
ld [wd11e],a
call GetItemName
call CopyStringToCF4B ; copy name to wcf4b
ld a,[wcf91]
cp a,BICYCLE
jr nz,.notBicycle2
ld a,[wd732]
bit 5,a
jr z,.useItem_closeMenu
ld hl,CannotGetOffHereText
call PrintText
jp ItemMenuLoop
.notBicycle2
ld a,[wCurrentMenuItem]
and a
jr nz,.tossItem
.useItem
ld [wd152],a
ld a,[wcf91]
cp a,HM_01
jr nc,.useItem_partyMenu
ld hl,UsableItems_CloseMenu
ld de,1
call IsInArray
jr c,.useItem_closeMenu
ld a,[wcf91]
ld hl,UsableItems_PartyMenu
ld de,1
call IsInArray
jr c,.useItem_partyMenu
call UseItem
jp ItemMenuLoop
.useItem_closeMenu
xor a
ld [wd152],a
call UseItem
ld a,[wcd6a]
and a
jp z,ItemMenuLoop
jp CloseStartMenu
.useItem_partyMenu
ld a,[wcfcb]
push af
call UseItem
ld a,[wcd6a]
cp a,$02
jp z,.partyMenuNotDisplayed
call GBPalWhiteOutWithDelay3
call Func_3dbe
pop af
ld [wcfcb],a
jp StartMenu_Item
.partyMenuNotDisplayed
pop af
ld [wcfcb],a
jp ItemMenuLoop
.tossItem
call IsKeyItem
ld a,[wd124]
and a
jr nz,.skipAskingQuantity
ld a,[wcf91]
call IsItemHM
jr c,.skipAskingQuantity
call DisplayChooseQuantityMenu
inc a
jr z,.tossZeroItems
.skipAskingQuantity
ld hl,wNumBagItems
call TossItem
.tossZeroItems
jp ItemMenuLoop
CannotUseItemsHereText: ; 1342a (4:742a)
TX_FAR _CannotUseItemsHereText
db "@"
CannotGetOffHereText: ; 1342f (4:742f)
TX_FAR _CannotGetOffHereText
db "@"
; items which bring up the party menu when used
UsableItems_PartyMenu: ; 13434 (4:7434)
db MOON_STONE
db ANTIDOTE
db BURN_HEAL
db ICE_HEAL
db AWAKENING
db PARLYZ_HEAL
db FULL_RESTORE
db MAX_POTION
db HYPER_POTION
db SUPER_POTION
db POTION
db FIRE_STONE
db THUNDER_STONE
db WATER_STONE
db HP_UP
db PROTEIN
db IRON
db CARBOS
db CALCIUM
db RARE_CANDY
db LEAF_STONE
db FULL_HEAL
db REVIVE
db MAX_REVIVE
db FRESH_WATER
db SODA_POP
db LEMONADE
db X_ATTACK
db X_DEFEND
db X_SPEED
db X_SPECIAL
db PP_UP
db ETHER
db MAX_ETHER
db ELIXER
db MAX_ELIXER
db $ff
; items which close the item menu when used
UsableItems_CloseMenu: ; 13459 (4:7459)
db ESCAPE_ROPE
db ITEMFINDER
db POKE_FLUTE
db OLD_ROD
db GOOD_ROD
db SUPER_ROD
db $ff
StartMenu_TrainerInfo: ; 13460 (4:7460)
call GBPalWhiteOut
call ClearScreen
call UpdateSprites ; move sprites
ld a,[$ffd7]
push af
xor a
ld [$ffd7],a
call DrawTrainerInfo
ld a,$2e
call Predef ; draw badges
ld b,$0d
call GoPAL_SET
call GBPalNormal
call WaitForTextScrollButtonPress ; wait for button press
call GBPalWhiteOut
call LoadFontTilePatterns
call LoadScreenTilesFromBuffer2 ; restore saved screen
call GoPAL_SET_CF1C
call ReloadMapData
call LoadGBPal
pop af
ld [$ffd7],a
jp RedisplayStartMenu
; loads tile patterns and draws everything except for gym leader faces / badges
DrawTrainerInfo: ; 1349a (4:749a)
ld de,RedPicFront
ld bc,(BANK(RedPicFront) << 8) | $01
ld a,$3b
call Predef
call DisableLCD
FuncCoord 0,2
ld hl,Coord
ld a," "
call TrainerInfo_DrawVerticalLine
FuncCoord 1,2
ld hl,Coord
call TrainerInfo_DrawVerticalLine
ld hl,$9070
ld de,$9000
ld bc,$01c0
call CopyData
ld hl,TrainerInfoTextBoxTileGraphics ; $7b98 ; trainer info text box tile patterns
ld de,$9770
ld bc,$0080
push bc
call TrainerInfo_FarCopyData
ld hl,BlankLeaderNames ; $7c28
ld de,$9600
ld bc,$0170
call TrainerInfo_FarCopyData
pop bc
ld hl,BadgeNumbersTileGraphics ; $7d98 ; badge number tile patterns
ld de,$8d80
call TrainerInfo_FarCopyData
ld hl,GymLeaderFaceAndBadgeTileGraphics ; $6a9e ; gym leader face and badge tile patterns
ld de,$9200
ld bc,$0400
ld a,$03
call FarCopyData2
ld hl,TextBoxGraphics ; $6288
ld de,$00d0
add hl,de ; hl = colon tile pattern
ld de,$8d60
ld bc,$0010
ld a,$04
push bc
call FarCopyData2
pop bc
ld hl,TrainerInfoTextBoxTileGraphics + $80 ; $7c18 ; background tile pattern
ld de,$8d70
call TrainerInfo_FarCopyData
call EnableLCD
ld hl,wWhichTrade
ld a,18 + 1
ld [hli],a
dec a
ld [hli],a
ld [hl],1
FuncCoord 0,0
ld hl,Coord
call TrainerInfo_DrawTextBox
ld hl,wWhichTrade
ld a,16 + 1
ld [hli],a
dec a
ld [hli],a
ld [hl],3
FuncCoord 1,10
ld hl,Coord
call TrainerInfo_DrawTextBox
FuncCoord 0,10
ld hl,Coord
ld a,$d7
call TrainerInfo_DrawVerticalLine
FuncCoord 19,10
ld hl,Coord
call TrainerInfo_DrawVerticalLine
FuncCoord 6,9
ld hl,Coord
ld de,TrainerInfo_BadgesText
call PlaceString
FuncCoord 2,2
ld hl,Coord
ld de,TrainerInfo_NameMoneyTimeText
call PlaceString
FuncCoord 7,2
ld hl,Coord
ld de,W_PLAYERNAME
call PlaceString
FuncCoord 8,4
ld hl,Coord
ld de,wPlayerMoney
ld c,$e3
call PrintBCDNumber
FuncCoord 9,6
ld hl,Coord
ld de,W_PLAYTIMEHOURS + 1 ; hours
ld bc,$4103
call PrintNumber
ld [hl],$d6 ; colon tile ID
inc hl
ld de,W_PLAYTIMEMINUTES + 1 ; minutes
ld bc,$8102
jp PrintNumber
TrainerInfo_FarCopyData: ; 1357f (4:757f)
ld a,$0b
jp FarCopyData2
TrainerInfo_NameMoneyTimeText: ; 13584 (4:7584)
db "NAME/"
next "MONEY/"
next "TIME/@"
; $76 is a circle tile
TrainerInfo_BadgesText: ; 13597 (4:7597)
db $76,"BADGES",$76,"@"
; draws a text box on the trainer info screen
; height is always 6
; INPUT:
; hl = destination address
; [wWhichTrade] = width + 1
; [wTrainerEngageDistance] = width
; [wTrainerFacingDirection] = distance from the end of a text box row to the start of the next
TrainerInfo_DrawTextBox: ; 135a0 (4:75a0)
ld a,$79 ; upper left corner tile ID
ld de,$7a7b ; top edge and upper right corner tile ID's
call TrainerInfo_DrawHorizontalEdge ; draw top edge
call TrainerInfo_NextTextBoxRow
ld a,[wWhichTrade] ; width of the text box plus one
ld e,a
ld d,0
ld c,6 ; height of the text box
.loop
ld [hl],$7c ; left edge tile ID
add hl,de
ld [hl],$78 ; right edge tile ID
call TrainerInfo_NextTextBoxRow
dec c
jr nz,.loop
ld a,$7d ; lower left corner tile ID
ld de,$777e ; bottom edge and lower right corner tile ID's
TrainerInfo_DrawHorizontalEdge: ; 135c3 (4:75c3)
ld [hli],a ; place left corner tile
ld a,[wTrainerEngageDistance] ; width of the text box
ld c,a
ld a,d
.loop
ld [hli],a ; place edge tile
dec c
jr nz,.loop
ld a,e
ld [hl],a ; place right corner tile
ret
TrainerInfo_NextTextBoxRow: ; 135d0 (4:75d0)
ld a,[wTrainerFacingDirection] ; distance to the start of the next row
.loop
inc hl
dec a
jr nz,.loop
ret
; draws a vertical line
; INPUT:
; hl = address of top tile in the line
; a = tile ID
TrainerInfo_DrawVerticalLine: ; 135d8 (4:75d8)
ld de,20
ld c,8
.loop
ld [hl],a
add hl,de
dec c
jr nz,.loop
ret
StartMenu_SaveReset: ; 135e3 (4:75e3)
ld a,[wd72e]
bit 6,a ; is the player using the link feature?
jp nz,Init
ld a,$3f
call Predef ; save the game
call LoadScreenTilesFromBuffer2 ; restore saved screen
jp HoldTextDisplayOpen
StartMenu_Option: ; 135f6 (4:75f6)
xor a
ld [H_AUTOBGTRANSFERENABLED],a
call ClearScreen
call UpdateSprites
callab DisplayOptionMenu
call LoadScreenTilesFromBuffer2 ; restore saved screen
call LoadTextBoxTilePatterns
call UpdateSprites
jp RedisplayStartMenu
SwitchPartyMon: ; 13613 (4:7613)
call SwitchPartyMon_Stats
ld a, [wWhichTrade] ; wWhichTrade
call SwitchPartyMon_OAM
ld a, [wCurrentMenuItem] ; wCurrentMenuItem
call SwitchPartyMon_OAM
jp RedrawPartyMenu_
SwitchPartyMon_OAM: ; 13625 (4:7625)
push af
ld hl, wTileMap
ld bc, $28
call AddNTimes
ld c, $28
ld a, $7f
.asm_13633
ld [hli], a
dec c
jr nz, .asm_13633
pop af
ld hl, wOAMBuffer
ld bc, $10
call AddNTimes
ld de, $4
ld c, e
.asm_13645
ld [hl], $a0
add hl, de
dec c
jr nz, .asm_13645
call WaitForSoundToFinish
ld a, (SFX_02_58 - SFX_Headers_02) / 3
jp PlaySound
SwitchPartyMon_Stats: ; 13653 (4:7653)
ld a, [wcc35]
and a
jr nz, .asm_13661
ld a, [wWhichPokemon] ; wWhichPokemon
inc a
ld [wcc35], a
ret
.asm_13661
xor a
ld [wd07d], a
ld a, [wcc35]
dec a
ld b, a
ld a, [wCurrentMenuItem] ; wCurrentMenuItem
ld [wWhichTrade], a ; wWhichTrade
cp b
jr nz, .asm_1367b
xor a
ld [wcc35], a
ld [wd07d], a
ret
.asm_1367b
ld a, b
ld [wcc35], a
push hl
push de
ld hl, W_PARTYMON1 ; W_PARTYMON1
ld d, h
ld e, l
ld a, [wCurrentMenuItem] ; wCurrentMenuItem
add l
ld l, a
jr nc, .asm_1368e
inc h
.asm_1368e
ld a, [wcc35]
add e
ld e, a
jr nc, .asm_13696
inc d
.asm_13696
ld a, [hl]
ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ld a, [de]
ld [hl], a
ld a, [H_DIVIDEND] ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ld [de], a
ld hl, W_PARTYMON1_NUM ; W_PARTYMON1_NUM (aliases: W_PARTYMON1DATA)
ld bc, $2c
ld a, [wCurrentMenuItem] ; wCurrentMenuItem
call AddNTimes
push hl
ld de, wcc97
ld bc, $2c
call CopyData
ld hl, W_PARTYMON1_NUM ; W_PARTYMON1_NUM (aliases: W_PARTYMON1DATA)
ld bc, $2c
ld a, [wcc35]
call AddNTimes
pop de
push hl
ld bc, $2c
call CopyData
pop de
ld hl, wcc97
ld bc, $2c
call CopyData
ld hl, W_PARTYMON1OT ; wd273
ld a, [wCurrentMenuItem] ; wCurrentMenuItem
call SkipFixedLengthTextEntries
push hl
ld de, wcc97
ld bc, $b
call CopyData
ld hl, W_PARTYMON1OT ; wd273
ld a, [wcc35]
call SkipFixedLengthTextEntries
pop de
push hl
ld bc, $b
call CopyData
pop de
ld hl, wcc97
ld bc, $b
call CopyData
ld hl, W_PARTYMON1NAME ; W_PARTYMON1NAME
ld a, [wCurrentMenuItem] ; wCurrentMenuItem
call SkipFixedLengthTextEntries
push hl
ld de, wcc97
ld bc, $b
call CopyData
ld hl, W_PARTYMON1NAME ; W_PARTYMON1NAME
ld a, [wcc35]
call SkipFixedLengthTextEntries
pop de
push hl
ld bc, $b
call CopyData
pop de
ld hl, wcc97
ld bc, $b
call CopyData
ld a, [wcc35]
ld [wWhichTrade], a ; wWhichTrade
xor a
ld [wcc35], a
ld [wd07d], a
pop de
pop hl
ret