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d001ced41b
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
94 lines
2.8 KiB
NASM
94 lines
2.8 KiB
NASM
VictoryRoad1F_Script:
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ld hl, wCurrentMapScriptFlags
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bit 5, [hl]
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res 5, [hl]
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call nz, .next
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call EnableAutoTextBoxDrawing
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ld hl, VictoryRoad1TrainerHeaders
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ld de, VictoryRoad1F_ScriptPointers
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ld a, [wVictoryRoad1FCurScript]
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call ExecuteCurMapScriptInTable
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ld [wVictoryRoad1FCurScript], a
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ret
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.next
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CheckEvent EVENT_VICTORY_ROAD_1_BOULDER_ON_SWITCH
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ret z
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ld a, $1d
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ld [wNewTileBlockID], a
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lb bc, 6, 4
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predef_jump ReplaceTileBlock
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VictoryRoad1F_ScriptPointers:
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def_script_pointers
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dw_const VictoryRoad1FDefaultScript, SCRIPT_VICTORYROAD1F_DEFAULT
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dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_VICTORYROAD1F_START_BATTLE
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dw_const EndTrainerBattle, SCRIPT_VICTORYROAD1F_END_BATTLE
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VictoryRoad1FDefaultScript:
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CheckEvent EVENT_VICTORY_ROAD_1_BOULDER_ON_SWITCH
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jp nz, CheckFightingMapTrainers
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ld hl, .SwitchCoords
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call CheckBoulderCoords
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jp nc, CheckFightingMapTrainers
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ld hl, wCurrentMapScriptFlags
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set 5, [hl]
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SetEvent EVENT_VICTORY_ROAD_1_BOULDER_ON_SWITCH
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ret
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.SwitchCoords:
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dbmapcoord 17, 13
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db -1 ; end
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VictoryRoad1F_TextPointers:
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def_text_pointers
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dw_const VictoryRoad1FCooltrainerFText, TEXT_VICTORYROAD1F_COOLTRAINER_F
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dw_const VictoryRoad1FCooltrainerMText, TEXT_VICTORYROAD1F_COOLTRAINER_M
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dw_const PickUpItemText, TEXT_VICTORYROAD1F_TM_SKY_ATTACK
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dw_const PickUpItemText, TEXT_VICTORYROAD1F_RARE_CANDY
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dw_const BoulderText, TEXT_VICTORYROAD1F_BOULDER1
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dw_const BoulderText, TEXT_VICTORYROAD1F_BOULDER2
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dw_const BoulderText, TEXT_VICTORYROAD1F_BOULDER3
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VictoryRoad1TrainerHeaders:
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def_trainers
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VictoryRoad1TrainerHeader0:
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trainer EVENT_BEAT_VICTORY_ROAD_1_TRAINER_0, 2, VictoryRoad1FCooltrainerFBattleText, VictoryRoad1FCooltrainerFEndBattleText, VictoryRoad1FCooltrainerFAfterBattleText
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VictoryRoad1TrainerHeader1:
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trainer EVENT_BEAT_VICTORY_ROAD_1_TRAINER_1, 2, VictoryRoad1FCooltrainerMBattleText, VictoryRoad1FCooltrainerMEndBattleText, VictoryRoad1FCooltrainerMAfterBattleText
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db -1 ; end
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VictoryRoad1FCooltrainerFText:
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text_asm
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ld hl, VictoryRoad1TrainerHeader0
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call TalkToTrainer
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jp TextScriptEnd
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VictoryRoad1FCooltrainerMText:
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text_asm
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ld hl, VictoryRoad1TrainerHeader1
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call TalkToTrainer
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jp TextScriptEnd
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VictoryRoad1FCooltrainerFBattleText:
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text_far _VictoryRoad1FCooltrainerFBattleText
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text_end
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VictoryRoad1FCooltrainerFEndBattleText:
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text_far _VictoryRoad1FCooltrainerFEndBattleText
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text_end
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VictoryRoad1FCooltrainerFAfterBattleText:
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text_far _VictoryRoad1FCooltrainerFAfterBattleText
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text_end
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VictoryRoad1FCooltrainerMBattleText:
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text_far _VictoryRoad1FCooltrainerMBattleText
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text_end
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VictoryRoad1FCooltrainerMEndBattleText:
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text_far _VictoryRoad1FCooltrainerMEndBattleText
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text_end
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VictoryRoad1FCooltrainerMAfterBattleText:
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text_far _VictoryRoad1FCooltrainerMAfterBattleText
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text_end
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