pokered/data/maps/objects/PokemonMansion3F.asm
Rangi 55bb99580e data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects
To do: Polished Map support for loading the objects
2020-07-03 18:19:56 -04:00

21 lines
691 B
NASM
Executable file

PokemonMansion3F_Object:
db $1 ; border block
db 3 ; warps
warp 7, 10, 1, POKEMON_MANSION_2F
warp 6, 1, 3, POKEMON_MANSION_2F
warp 25, 14, 2, POKEMON_MANSION_2F
db 0 ; signs
db 5 ; objects
object SPRITE_BLACK_HAIR_BOY_2, 5, 11, WALK, 2, 1, OPP_BURGLAR, 8
object SPRITE_OAK_AIDE, 20, 11, STAY, LEFT, 2, OPP_SCIENTIST, 12
object SPRITE_BALL, 1, 16, STAY, NONE, 3, MAX_POTION
object SPRITE_BALL, 25, 5, STAY, NONE, 4, IRON
object SPRITE_BOOK_MAP_DEX, 6, 12, STAY, NONE, 5 ; person
; warp-to
warp_to 7, 10, POKEMON_MANSION_3F_WIDTH ; POKEMON_MANSION_2F
warp_to 6, 1, POKEMON_MANSION_3F_WIDTH ; POKEMON_MANSION_2F
warp_to 25, 14, POKEMON_MANSION_3F_WIDTH ; POKEMON_MANSION_2F