pokered/engine/titlescreen.asm
2015-07-18 15:52:03 -05:00

409 lines
8.2 KiB
NASM
Executable file

; copy text of fixed length $b (like player name, rival name, mon names, ...)
CopyFixedLengthText: ; 42b1 (1:42b1)
ld bc, $b
jp CopyData
SetDefaultNamesBeforeTitlescreen: ; 42b7 (1:42b7)
ld hl, NintenText
ld de, wPlayerName
call CopyFixedLengthText
ld hl, SonyText
ld de, W_RIVALNAME
call CopyFixedLengthText
xor a
ld [hWY], a
ld [wLetterPrintingDelayFlags], a
ld hl, wd732
ld [hli], a
ld [hli], a
ld [hl], a
ld a, BANK(Music_TitleScreen)
ld [wc0ef], a
ld [wc0f0], a
LoadTitlescreenGraphics: ; 42dd (1:42dd)
call GBPalWhiteOut
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a
xor a
ld [hTilesetType], a
ld [hSCX], a
ld a, $40
ld [hSCY], a
ld a, $90
ld [hWY], a
call ClearScreen
call DisableLCD
call LoadFontTilePatterns
ld hl, NintendoCopyrightLogoGraphics
ld de, vTitleLogo2 + $100
ld bc, $50
ld a, BANK(NintendoCopyrightLogoGraphics)
call FarCopyData2
ld hl, GamefreakLogoGraphics
ld de, vTitleLogo2 + $100 + $50
ld bc, $90
ld a, BANK(GamefreakLogoGraphics)
call FarCopyData2
ld hl, PokemonLogoGraphics
ld de, vTitleLogo
ld bc, $600
ld a, BANK(PokemonLogoGraphics)
call FarCopyData2 ; first chunk
ld hl, PokemonLogoGraphics+$600
ld de, vTitleLogo2
ld bc, $100
ld a, BANK(PokemonLogoGraphics)
call FarCopyData2 ; second chunk
ld hl, Version_GFX
IF DEF(_RED)
ld de,vChars2 + $600
ld bc,$50
ENDC
IF DEF(_BLUE)
ld de,vChars2 + $600 + $10
ld bc,$50 - $10
ENDC
ld a, BANK(Version_GFX)
call FarCopyDataDouble
call ClearBothBGMaps
; place tiles for pokemon logo (except for the last row)
coord hl, 2, 1
ld a, $80
ld de, SCREEN_WIDTH
ld c, 6
.pokemonLogoTileLoop
ld b, $10
push hl
.pokemonLogoTileRowLoop ; place tiles for one row
ld [hli], a
inc a
dec b
jr nz, .pokemonLogoTileRowLoop
pop hl
add hl, de
dec c
jr nz, .pokemonLogoTileLoop
; place tiles for the last row of the pokemon logo
coord hl, 2, 7
ld a, $31
ld b, $10
.pokemonLogoLastTileRowLoop
ld [hli], a
inc a
dec b
jr nz, .pokemonLogoLastTileRowLoop
call DrawPlayerCharacter
; put a pokeball in the player's hand
ld hl, wOAMBuffer + $28
ld a, $74
ld [hl], a
; place tiles for title screen copyright
coord hl, 2, 17
ld de, .tileScreenCopyrightTiles
ld b, $10
.tileScreenCopyrightTilesLoop
ld a, [de]
ld [hli], a
inc de
dec b
jr nz, .tileScreenCopyrightTilesLoop
jr .next
.tileScreenCopyrightTiles ; 437f (1:437f)
db $41,$42,$43,$42,$44,$42,$45,$46,$47,$48,$49,$4A,$4B,$4C,$4D,$4E ; ©'95.'96.'98 GAME FREAK inc.
.next
call SaveScreenTilesToBuffer2
call LoadScreenTilesFromBuffer2
call EnableLCD
IF DEF(_RED)
ld a,CHARMANDER ; which Pokemon to show first on the title screen
ENDC
IF DEF(_BLUE)
ld a,SQUIRTLE ; which Pokemon to show first on the title screen
ENDC
ld [wTitleMonSpecies], a
call LoadTitleMonSprite
ld a, (vBGMap0 + $300) / $100
call TitleScreenCopyTileMapToVRAM
call SaveScreenTilesToBuffer1
ld a, $40
ld [hWY], a
call LoadScreenTilesFromBuffer2
ld a, vBGMap0 / $100
call TitleScreenCopyTileMapToVRAM
ld b, $6
call GoPAL_SET
call GBPalNormal
ld a, %11100100
ld [rOBP0], a
; make pokemon logo bounce up and down
ld bc, hSCY ; background scroll Y
ld hl, .TitleScreenPokemonLogoYScrolls
.bouncePokemonLogoLoop
ld a, [hli]
and a
jr z, .finishedBouncingPokemonLogo
ld d, a
cp -3
jr nz, .skipPlayingSound
ld a, (SFX_1f_62 - SFX_Headers_1f) / 3
call PlaySound
.skipPlayingSound
ld a, [hli]
ld e, a
call .ScrollTitleScreenPokemonLogo
jr .bouncePokemonLogoLoop
.TitleScreenPokemonLogoYScrolls: ; 43db (1:43db)
; Controls the bouncing effect of the Pokemon logo on the title screen
db -4,16 ; y scroll amount, number of times to scroll
db 3,4
db -3,4
db 2,2
db -2,2
db 1,2
db -1,2
db 0 ; terminate list with 0
.ScrollTitleScreenPokemonLogo
; Scrolls the Pokemon logo on the title screen to create the bouncing effect
; Scrolls d pixels e times
call DelayFrame
ld a, [bc] ; background scroll Y
add d
ld [bc], a
dec e
jr nz, .ScrollTitleScreenPokemonLogo
ret
.finishedBouncingPokemonLogo
call LoadScreenTilesFromBuffer1
ld c, 36
call DelayFrames
ld a, (SFX_1f_63 - SFX_Headers_1f) / 3
call PlaySound
; scroll game version in from the right
call PrintGameVersionOnTitleScreen
ld a, SCREEN_HEIGHT_PIXELS
ld [hWY], a
ld d, 144
.scrollTitleScreenGameVersionLoop
ld h, d
ld l, 64
call ScrollTitleScreenGameVersion
ld h, 0
ld l, 80
call ScrollTitleScreenGameVersion
ld a, d
add 4
ld d, a
and a
jr nz, .scrollTitleScreenGameVersionLoop
ld a, vBGMap1 / $100
call TitleScreenCopyTileMapToVRAM
call LoadScreenTilesFromBuffer2
call PrintGameVersionOnTitleScreen
call Delay3
call WaitForSoundToFinish
ld a, MUSIC_TITLE_SCREEN
ld [wc0ee], a
call PlaySound
xor a
ld [wcc5b], a
; Keep scrolling in new mons indefinitely until the user performs input.
.awaitUserInterruptionLoop
ld c, 200
call CheckForUserInterruption
jr c, .finishedWaiting
call TitleScreenScrollInMon
ld c, 1
call CheckForUserInterruption
jr c, .finishedWaiting
callba TitleScreenAnimateBallIfStarterOut
call TitleScreenPickNewMon
jr .awaitUserInterruptionLoop
.finishedWaiting
ld a, [wTitleMonSpecies]
call PlayCry
call WaitForSoundToFinish
call GBPalWhiteOutWithDelay3
call ClearSprites
xor a
ld [hWY], a
inc a
ld [H_AUTOBGTRANSFERENABLED], a
call ClearScreen
ld a, vBGMap0 / $100
call TitleScreenCopyTileMapToVRAM
ld a, vBGMap1 / $100
call TitleScreenCopyTileMapToVRAM
call Delay3
call LoadGBPal
ld a, [hJoyHeld]
ld b, a
and D_UP | SELECT | B_BUTTON
cp D_UP | SELECT | B_BUTTON
jp z, .doClearSaveDialogue
jp MainMenu
.doClearSaveDialogue
ld b, BANK(DoClearSaveDialogue)
ld hl, DoClearSaveDialogue
jp Bankswitch
TitleScreenPickNewMon: ; 4496 (1:4496)
ld a, vBGMap0 / $100
call TitleScreenCopyTileMapToVRAM
.loop
; Keep looping until a mon different from the current one is picked.
call Random
and $f
ld c, a
ld b, 0
ld hl, TitleMons
add hl, bc
ld a, [hl]
ld hl, wTitleMonSpecies
; Can't be the same as before.
cp [hl]
jr z, .loop
ld [hl], a
call LoadTitleMonSprite
ld a, $90
ld [hWY], a
ld d, 1 ; scroll out
callba TitleScroll
ret
TitleScreenScrollInMon: ; 44c1 (1:44c1)
ld d, 0 ; scroll in
callba TitleScroll
xor a
ld [hWY], a
ret
ScrollTitleScreenGameVersion: ; 44cf (1:44cf)
.wait
ld a, [rLY]
cp l
jr nz, .wait
ld a, h
ld [rSCX], a
.wait2
ld a, [rLY]
cp h
jr z, .wait2
ret
DrawPlayerCharacter: ; 44dd (1:44dd)
ld hl, PlayerCharacterTitleGraphics
ld de, vSprites
ld bc, $230
ld a, BANK(PlayerCharacterTitleGraphics)
call FarCopyData2
call ClearSprites
xor a
ld [wPlayerCharacterOAMTile], a
ld hl, wOAMBuffer
ld de, $605a
ld b, 7
.loop
push de
ld c, 5
.innerLoop
ld a, d
ld [hli], a ; Y
ld a, e
ld [hli], a ; X
add 8
ld e, a
ld a, [wPlayerCharacterOAMTile]
ld [hli], a ; tile
inc a
ld [wPlayerCharacterOAMTile], a
inc hl
dec c
jr nz, .innerLoop
pop de
ld a, 8
add d
ld d, a
dec b
jr nz, .loop
ret
ClearBothBGMaps: ; 4519 (1:4519)
ld hl, vBGMap0
ld bc, $400 * 2
ld a, " "
jp FillMemory
LoadTitleMonSprite: ; 4524 (1:4524)
ld [wcf91], a
ld [wd0b5], a
coord hl, 5, 10
call GetMonHeader
jp LoadFrontSpriteByMonIndex
TitleScreenCopyTileMapToVRAM: ; 4533 (1:4533)
ld [H_AUTOBGTRANSFERDEST + 1], a
jp Delay3
LoadCopyrightAndTextBoxTiles: ; 4538 (1:4538)
xor a
ld [hWY], a
call ClearScreen
call LoadTextBoxTilePatterns
LoadCopyrightTiles: ; 4541 (1:4541)
ld de, NintendoCopyrightLogoGraphics
ld hl, vChars2 + $600
ld bc, (BANK(NintendoCopyrightLogoGraphics) << 8) + $1c
call CopyVideoData
coord hl, 2, 7
ld de, CopyrightTextString
jp PlaceString
CopyrightTextString: ; 4556 (1:4556)
db $60,$61,$62,$61,$63,$61,$64,$7F,$65,$66,$67,$68,$69,$6A ; ©'95.'96.'98 Nintendo
next $60,$61,$62,$61,$63,$61,$64,$7F,$6B,$6C,$6D,$6E,$6F,$70,$71,$72 ; ©'95.'96.'98 Creatures inc.
next $60,$61,$62,$61,$63,$61,$64,$7F,$73,$74,$75,$76,$77,$78,$79,$7A,$7B ; ©'95.'96.'98 GAME FREAK inc.
db "@"
INCLUDE "data/title_mons.asm"
; prints version text (red, blue)
PrintGameVersionOnTitleScreen: ; 4598 (1:4598)
coord hl, 7, 8
ld de, VersionOnTitleScreenText
jp PlaceString
; these point to special tiles specifically loaded for that purpose and are not usual text
VersionOnTitleScreenText: ; 45a1 (1:45a1)
IF DEF(_RED)
db $60,$61,$7F,$65,$66,$67,$68,$69,"@" ; "Red Version"
ENDC
IF DEF(_BLUE)
db $61,$62,$63,$64,$65,$66,$67,$68,"@" ; "Blue Version"
ENDC