pokered/engine/events/diploma.asm
2020-07-07 11:30:10 -04:00

115 lines
1.9 KiB
NASM
Executable file

CIRCLE_TILE_ID EQU $70
DisplayDiploma::
call SaveScreenTilesToBuffer2
call GBPalWhiteOutWithDelay3
call ClearScreen
xor a
ld [wUpdateSpritesEnabled], a
ld hl, wd730
set 6, [hl]
call DisableLCD
ld hl, CircleTile
ld de, vChars2 + CIRCLE_TILE_ID * $10
ld bc, $10
ld a, BANK(CircleTile)
call FarCopyData2
hlcoord 0, 0
lb bc, 16, 18
predef Diploma_TextBoxBorder
ld hl, DiplomaTextPointersAndCoords
ld c, $5
.asm_56715
push bc
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
push hl
ld h, [hl]
ld l, a
call PlaceString
pop hl
inc hl
pop bc
dec c
jr nz, .asm_56715
hlcoord 10, 4
ld de, wPlayerName
call PlaceString
farcall DrawPlayerCharacter
; Move the player 33 pixels right and set the priority bit so he appears
; behind the background layer.
ld hl, wOAMBuffer + $01
lb bc, $80, $28
.adjustPlayerGfxLoop
ld a, [hl] ; X
add 33
ld [hli], a
inc hl
ld a, b
ld [hli], a ; attributes
inc hl
dec c
jr nz, .adjustPlayerGfxLoop
call EnableLCD
farcall LoadTrainerInfoTextBoxTiles
ld b, SET_PAL_GENERIC
call RunPaletteCommand
call Delay3
call GBPalNormal
ld a, $90
ldh [rOBP0], a
call WaitForTextScrollButtonPress
ld hl, wd730
res 6, [hl]
call GBPalWhiteOutWithDelay3
call RestoreScreenTilesAndReloadTilePatterns
call Delay3
jp GBPalNormal
UnusedPlayerNameLengthFunc:
; Unused function that does a calculation involving the length of the player's
; name.
ld hl, wPlayerName
lb bc, $ff, $00
.loop
ld a, [hli]
cp "@"
ret z
dec c
jr .loop
DiplomaTextPointersAndCoords:
dw DiplomaText
dwcoord 5, 2
dw DiplomaPlayer
dwcoord 3, 4
dw DiplomaEmptyText
dwcoord 15, 4
dw DiplomaCongrats
dwcoord 2, 6
dw DiplomaGameFreak
dwcoord 9, 16
DiplomaText:
db CIRCLE_TILE_ID, "Diploma", CIRCLE_TILE_ID, "@"
DiplomaPlayer:
db "Player@"
DiplomaEmptyText:
db "@"
DiplomaCongrats:
db "Congrats! This"
next "diploma certifies"
next "that you have"
next "completed your"
next "#DEX.@"
DiplomaGameFreak:
db "GAME FREAK@"