pokered/scripts/Route21.asm
vulcandth d001ced41b
Add macros, constants, and labels for map scripts and text (#367)
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2023-07-13 21:27:56 -04:00

210 lines
5.3 KiB
NASM

Route21_Script:
call EnableAutoTextBoxDrawing
ld hl, Route21TrainerHeaders
ld de, Route21_ScriptPointers
ld a, [wRoute21CurScript]
call ExecuteCurMapScriptInTable
ld [wRoute21CurScript], a
ret
Route21_ScriptPointers:
def_script_pointers
dw_const CheckFightingMapTrainers, SCRIPT_ROUTE21_DEFAULT
dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_ROUTE21_START_BATTLE
dw_const EndTrainerBattle, SCRIPT_ROUTE21_END_BATTLE
Route21_TextPointers:
def_text_pointers
dw_const Route21Fisher1Text, TEXT_ROUTE21_FISHER1
dw_const Route21Fisher2Text, TEXT_ROUTE21_FISHER2
dw_const Route21Swimmer1Text, TEXT_ROUTE21_SWIMMER1
dw_const Route21Swimmer2Text, TEXT_ROUTE21_SWIMMER2
dw_const Route21Swimmer3Text, TEXT_ROUTE21_SWIMMER3
dw_const Route21Swimmer4Text, TEXT_ROUTE21_SWIMMER4
dw_const Route21Swimmer5Text, TEXT_ROUTE21_SWIMMER5
dw_const Route21Fisher3Text, TEXT_ROUTE21_FISHER3
dw_const Route21Fisher4Text, TEXT_ROUTE21_FISHER4
Route21TrainerHeaders:
def_trainers
Route21TrainerHeader0:
trainer EVENT_BEAT_ROUTE_21_TRAINER_0, 0, Route21Fisher1BattleText, Route21Fisher1EndBattleText, Route21Fisher1AfterBattleText
Route21TrainerHeader1:
trainer EVENT_BEAT_ROUTE_21_TRAINER_1, 0, Route21Fisher2BattleText, Route21Fisher2EndBattleText, Route21Fisher2AfterBattleText
Route21TrainerHeader2:
trainer EVENT_BEAT_ROUTE_21_TRAINER_2, 4, Route21Swimmer1BattleText, Route21Swimmer1EndBattleText, Route21Swimmer1AfterBattleText
Route21TrainerHeader3:
trainer EVENT_BEAT_ROUTE_21_TRAINER_3, 4, Route21Swimmer2BattleText, Route21Swimmer2EndBattleText, Route21Swimmer2AfterBattleText
Route21TrainerHeader4:
trainer EVENT_BEAT_ROUTE_21_TRAINER_4, 4, Route21Swimmer3BattleText, Route21Swimmer3EndBattleText, Route21Swimmer3AfterBattleText
Route21TrainerHeader5:
trainer EVENT_BEAT_ROUTE_21_TRAINER_5, 4, Route21Swimmer4BattleText, Route21Swimmer4EndBattleText, Route21Swimmer4AfterBattleText
Route21TrainerHeader6:
trainer EVENT_BEAT_ROUTE_21_TRAINER_6, 3, Route21Swimmer5BattleText, Route21Swimmer5EndBattleText, Route21Swimmer5AfterBattleText
Route21TrainerHeader7:
trainer EVENT_BEAT_ROUTE_21_TRAINER_7, 0, Route21Fisher3BattleText, Route21Fisher3EndBattleText, Route21Fisher3AfterBattleText
Route21TrainerHeader8:
trainer EVENT_BEAT_ROUTE_21_TRAINER_8, 0, Route21Fisher4BattleText, Route21Fisher4EndBattleText, Route21Fisher4AfterBattleText
db -1 ; end
Route21Fisher1Text:
text_asm
ld hl, Route21TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route21Fisher2Text:
text_asm
ld hl, Route21TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
Route21Swimmer1Text:
text_asm
ld hl, Route21TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route21Swimmer2Text:
text_asm
ld hl, Route21TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route21Swimmer3Text:
text_asm
ld hl, Route21TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route21Swimmer4Text:
text_asm
ld hl, Route21TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route21Swimmer5Text:
text_asm
ld hl, Route21TrainerHeader6
call TalkToTrainer
jp TextScriptEnd
Route21Fisher3Text:
text_asm
ld hl, Route21TrainerHeader7
call TalkToTrainer
jp TextScriptEnd
Route21Fisher4Text:
text_asm
ld hl, Route21TrainerHeader8
call TalkToTrainer
jp TextScriptEnd
Route21Fisher1BattleText:
text_far _Route21Fisher1BattleText
text_end
Route21Fisher1EndBattleText:
text_far _Route21Fisher1EndBattleText
text_end
Route21Fisher1AfterBattleText:
text_far _Route21Fisher1AfterBattleText
text_end
Route21Fisher2BattleText:
text_far _Route21Fisher2BattleText
text_end
Route21Fisher2EndBattleText:
text_far _Route21Fisher2EndBattleText
text_end
Route21Fisher2AfterBattleText:
text_far _Route21Fisher2AfterBattleText
text_end
Route21Swimmer1BattleText:
text_far _Route21Swimmer1BattleText
text_end
Route21Swimmer1EndBattleText:
text_far _Route21Swimmer1EndBattleText
text_end
Route21Swimmer1AfterBattleText:
text_far _Route21Swimmer1AfterBattleText
text_end
Route21Swimmer2BattleText:
text_far _Route21Swimmer2BattleText
text_end
Route21Swimmer2EndBattleText:
text_far _Route21Swimmer2EndBattleText
text_end
Route21Swimmer2AfterBattleText:
text_far _Route21Swimmer2AfterBattleText
text_end
Route21Swimmer3BattleText:
text_far _Route21Swimmer3BattleText
text_end
Route21Swimmer3EndBattleText:
text_far _Route21Swimmer3EndBattleText
text_end
Route21Swimmer3AfterBattleText:
text_far _Route21Swimmer3AfterBattleText
text_end
Route21Swimmer4BattleText:
text_far _Route21Swimmer4BattleText
text_end
Route21Swimmer4EndBattleText:
text_far _Route21Swimmer4EndBattleText
text_end
Route21Swimmer4AfterBattleText:
text_far _Route21Swimmer4AfterBattleText
text_end
Route21Swimmer5BattleText:
text_far _Route21Swimmer5BattleText
text_end
Route21Swimmer5EndBattleText:
text_far _Route21Swimmer5EndBattleText
text_end
Route21Swimmer5AfterBattleText:
text_far _Route21Swimmer5AfterBattleText
text_end
Route21Fisher3BattleText:
text_far _Route21Fisher3BattleText
text_end
Route21Fisher3EndBattleText:
text_far _Route21Fisher3EndBattleText
text_end
Route21Fisher3AfterBattleText:
text_far _Route21Fisher3AfterBattleText
text_end
Route21Fisher4BattleText:
text_far _Route21Fisher4BattleText
text_end
Route21Fisher4EndBattleText:
text_far _Route21Fisher4EndBattleText
text_end
Route21Fisher4AfterBattleText:
text_far _Route21Fisher4AfterBattleText
text_end