pokered/data/mapObjects/viridianforestentrance.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

20 lines
589 B
NASM
Executable file

ViridianForestEntranceObject: ; 0x5d66d (size=48)
db $a ; border block
db $4 ; warps
db $0, $4, $3, VIRIDIAN_FOREST
db $0, $5, $4, VIRIDIAN_FOREST
db $7, $4, $5, $ff
db $7, $5, $5, $ff
db $0 ; signs
db $2 ; objects
object SPRITE_GIRL, $8, $4, STAY, LEFT, $1 ; person
object SPRITE_LITTLE_GIRL, $2, $4, WALK, $1, $2 ; person
; warp-to
EVENT_DISP VIRIDIAN_FOREST_ENTRANCE_WIDTH, $0, $4 ; VIRIDIAN_FOREST
EVENT_DISP VIRIDIAN_FOREST_ENTRANCE_WIDTH, $0, $5 ; VIRIDIAN_FOREST
EVENT_DISP VIRIDIAN_FOREST_ENTRANCE_WIDTH, $7, $4
EVENT_DISP VIRIDIAN_FOREST_ENTRANCE_WIDTH, $7, $5