pokered/data/mapObjects/victoryroad1.asm
dannye dfc152d667 No more $C8
Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
2015-08-10 11:09:16 -05:00

23 lines
819 B
NASM
Executable file

VictoryRoad1Object: ; 0x5dab8 (size=76)
db $7d ; border block
db $3 ; warps
db $11, $8, $2, $ff
db $11, $9, $2, $ff
db $1, $1, $0, VICTORY_ROAD_2
db $0 ; signs
db $7 ; objects
object SPRITE_LASS, $7, $5, STAY, RIGHT, $1, OPP_COOLTRAINER_F, $5
object SPRITE_BLACK_HAIR_BOY_1, $3, $2, STAY, DOWN, $2, OPP_COOLTRAINER_M, $5
object SPRITE_BALL, $b, $0, STAY, NONE, $3, TM_43
object SPRITE_BALL, $9, $2, STAY, NONE, $4, RARE_CANDY
object SPRITE_BOULDER, $5, $f, STAY, BOULDER_MOVEMENT_BYTE_2, $5 ; person
object SPRITE_BOULDER, $e, $2, STAY, BOULDER_MOVEMENT_BYTE_2, $6 ; person
object SPRITE_BOULDER, $2, $a, STAY, BOULDER_MOVEMENT_BYTE_2, $7 ; person
; warp-to
EVENT_DISP VICTORY_ROAD_1_WIDTH, $11, $8
EVENT_DISP VICTORY_ROAD_1_WIDTH, $11, $9
EVENT_DISP VICTORY_ROAD_1_WIDTH, $1, $1 ; VICTORY_ROAD_2