pokered/data/mapObjects/silphco1.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

21 lines
564 B
NASM
Executable file

SilphCo1Object: ; 0x5d470 (size=50)
db $2e ; border block
db $5 ; warps
db $11, $a, $5, $ff
db $11, $b, $5, $ff
db $0, $1a, $0, SILPH_CO_2F
db $0, $14, $0, SILPH_CO_ELEVATOR
db $a, $10, $6, SILPH_CO_3F
db $0 ; signs
db $1 ; objects
object SPRITE_CABLE_CLUB_WOMAN, $4, $2, STAY, DOWN, $1 ; person
; warp-to
EVENT_DISP SILPH_CO_1F_WIDTH, $11, $a
EVENT_DISP SILPH_CO_1F_WIDTH, $11, $b
EVENT_DISP SILPH_CO_1F_WIDTH, $0, $1a ; SILPH_CO_2F
EVENT_DISP SILPH_CO_1F_WIDTH, $0, $14 ; SILPH_CO_ELEVATOR
EVENT_DISP SILPH_CO_1F_WIDTH, $a, $10 ; SILPH_CO_3F