pokered/data/mapObjects/saffronhouse1.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

18 lines
483 B
NASM
Executable file

SaffronHouse1Object: ; 0x1de04 (size=44)
db $a ; border block
db $2 ; warps
db $7, $2, $3, $ff
db $7, $3, $3, $ff
db $0 ; signs
db $4 ; objects
object SPRITE_BRUNETTE_GIRL, $2, $3, STAY, RIGHT, $1 ; person
object SPRITE_BIRD, $0, $4, WALK, $1, $2 ; person
object SPRITE_BUG_CATCHER, $4, $1, STAY, DOWN, $3 ; person
object SPRITE_PAPER_SHEET, $3, $3, STAY, NONE, $4 ; person
; warp-to
EVENT_DISP SAFFRON_HOUSE_1_WIDTH, $7, $2
EVENT_DISP SAFFRON_HOUSE_1_WIDTH, $7, $3