pokered/data/mapObjects/safarizonewest.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

34 lines
1.3 KiB
NASM
Executable file

SafariZoneWestObject: ; 0x4a1dc (size=108)
db $0 ; border block
db $8 ; warps
db $0, $14, $0, SAFARI_ZONE_NORTH
db $0, $15, $1, SAFARI_ZONE_NORTH
db $0, $1a, $2, SAFARI_ZONE_NORTH
db $0, $1b, $3, SAFARI_ZONE_NORTH
db $16, $1d, $2, SAFARI_ZONE_CENTER
db $17, $1d, $3, SAFARI_ZONE_CENTER
db $3, $3, $0, SAFARI_ZONE_SECRET_HOUSE
db $b, $b, $0, SAFARI_ZONE_REST_HOUSE_2
db $4 ; signs
db $c, $c, $5 ; SafariZoneWestText5
db $3, $11, $6 ; SafariZoneWestText6
db $4, $1a, $7 ; SafariZoneWestText7
db $16, $18, $8 ; SafariZoneWestText8
db $4 ; objects
object SPRITE_BALL, $8, $14, STAY, NONE, $1, MAX_POTION
object SPRITE_BALL, $9, $7, STAY, NONE, $2, TM_32
object SPRITE_BALL, $12, $12, STAY, NONE, $3, MAX_REVIVE
object SPRITE_BALL, $13, $7, STAY, NONE, $4, GOLD_TEETH
; warp-to
EVENT_DISP SAFARI_ZONE_WEST_WIDTH, $0, $14 ; SAFARI_ZONE_NORTH
EVENT_DISP SAFARI_ZONE_WEST_WIDTH, $0, $15 ; SAFARI_ZONE_NORTH
EVENT_DISP SAFARI_ZONE_WEST_WIDTH, $0, $1a ; SAFARI_ZONE_NORTH
EVENT_DISP SAFARI_ZONE_WEST_WIDTH, $0, $1b ; SAFARI_ZONE_NORTH
EVENT_DISP SAFARI_ZONE_WEST_WIDTH, $16, $1d ; SAFARI_ZONE_CENTER
EVENT_DISP SAFARI_ZONE_WEST_WIDTH, $17, $1d ; SAFARI_ZONE_CENTER
EVENT_DISP SAFARI_ZONE_WEST_WIDTH, $3, $3 ; SAFARI_ZONE_SECRET_HOUSE
EVENT_DISP SAFARI_ZONE_WEST_WIDTH, $b, $b ; SAFARI_ZONE_REST_HOUSE_2