pokered/data/mapObjects/safarizoneresthouse1.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

16 lines
454 B
NASM
Executable file

SafariZoneRestHouse1Object: ; 0x45cfe (size=32)
db $a ; border block
db $2 ; warps
db $7, $2, $8, SAFARI_ZONE_CENTER
db $7, $3, $8, SAFARI_ZONE_CENTER
db $0 ; signs
db $2 ; objects
object SPRITE_GIRL, $3, $2, STAY, DOWN, $1 ; person
object SPRITE_OAK_AIDE, $1, $4, WALK, $1, $2 ; person
; warp-to
EVENT_DISP SAFARI_ZONE_REST_HOUSE_1_WIDTH, $7, $2 ; SAFARI_ZONE_CENTER
EVENT_DISP SAFARI_ZONE_REST_HOUSE_1_WIDTH, $7, $3 ; SAFARI_ZONE_CENTER