pokered/data/mapObjects/route19.asm
dannye dfc152d667 No more $C8
Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
2015-08-10 11:09:16 -05:00

42 lines
1.3 KiB
NASM
Executable file

Route19Object: ; 0x54e9a (size=87)
db $43 ; border block
IF DEF(_OPTION_BEACH_HOUSE)
db $1 ; warps
db $9, $5, $0, BEACH_HOUSE
ELSE
db $0 ; warps
ENDC
db $1 ; signs
IF DEF(_OPTION_BEACH_HOUSE)
db $b,$b,$b
ELSE
db $9, $b, $b ; Route19Text11
ENDC
db $a ; objects
IF DEF(_OPTION_BEACH_HOUSE)
object SPRITE_BLACK_HAIR_BOY_1, $9, $7, STAY, RIGHT, 1, OPP_SWIMMER, 2
object SPRITE_BLACK_HAIR_BOY_1, $c, $9, STAY, LEFT, 2, OPP_SWIMMER, 3
ELSE
object SPRITE_BLACK_HAIR_BOY_1, $8, $7, STAY, LEFT, 1, OPP_SWIMMER, 2
object SPRITE_BLACK_HAIR_BOY_1, $d, $7, STAY, LEFT, 2, OPP_SWIMMER, 3
ENDC
object SPRITE_SWIMMER, $d, $19, STAY, LEFT, $3, OPP_SWIMMER, $4
object SPRITE_SWIMMER, $4, $1b, STAY, RIGHT, $4, OPP_SWIMMER, $5
object SPRITE_SWIMMER, $10, $1f, STAY, UP, $5, OPP_SWIMMER, $6
IF DEF(_OPTION_BEACH_HOUSE)
object SPRITE_SWIMMER, $9, $d, STAY, DOWN, $6, OPP_SWIMMER, $7
ELSE
object SPRITE_SWIMMER, $9, $b, STAY, DOWN, $6, OPP_SWIMMER, $7
ENDC
object SPRITE_SWIMMER, $8, $2b, STAY, LEFT, $7, OPP_BEAUTY, $c
object SPRITE_SWIMMER, $b, $2b, STAY, RIGHT, $8, OPP_BEAUTY, $d
object SPRITE_SWIMMER, $9, $2a, STAY, UP, $9, OPP_SWIMMER, $8
object SPRITE_SWIMMER, $a, $2c, STAY, DOWN, $a, OPP_BEAUTY, $e
; warp-to
IF DEF(_OPTION_BEACH_HOUSE)
EVENT_DISP ROUTE_19_WIDTH, $9, $5 ; BEACH_HOUSE
ENDC