pokered/data/mapObjects/route18gate.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

21 lines
524 B
NASM
Executable file

Route18GateObject: ; 0x49937 (size=50)
db $a ; border block
db $5 ; warps
db $4, $0, $0, $ff
db $5, $0, $1, $ff
db $4, $7, $2, $ff
db $5, $7, $3, $ff
db $8, $6, $0, ROUTE_18_GATE_2F
db $0 ; signs
db $1 ; objects
object SPRITE_GUARD, $4, $1, STAY, DOWN, $1 ; person
; warp-to
EVENT_DISP ROUTE_18_GATE_1F_WIDTH, $4, $0
EVENT_DISP ROUTE_18_GATE_1F_WIDTH, $5, $0
EVENT_DISP ROUTE_18_GATE_1F_WIDTH, $4, $7
EVENT_DISP ROUTE_18_GATE_1F_WIDTH, $5, $7
EVENT_DISP ROUTE_18_GATE_1F_WIDTH, $8, $6 ; ROUTE_18_GATE_2F