pokered/data/mapObjects/route15gateupstairs.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

14 lines
314 B
NASM
Executable file

Route15GateUpstairsObject: ; 4969d (12:569d)
db $a ; border block
db $1 ; warps
db $7, $7, $4, ROUTE_15_GATE_1F
db $1 ; signs
db $2, $6, $2 ; Route15GateUpstairsText2
db $1 ; objects
object SPRITE_OAK_AIDE, $4, $2, STAY, DOWN, $1
; warp-to
EVENT_DISP ROUTE_15_GATE_2F_WIDTH, $7, $7 ; ROUTE_15_GATE_1F