pokered/data/mapObjects/rockethideout3.asm
dannye dfc152d667 No more $C8
Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
2015-08-10 11:09:16 -05:00

18 lines
558 B
NASM
Executable file

RocketHideout3Object: ; 0x4534d (size=50)
db $2e ; border block
db $2 ; warps
db $6, $19, $1, ROCKET_HIDEOUT_2
db $12, $13, $0, ROCKET_HIDEOUT_4
db $0 ; signs
db $4 ; objects
object SPRITE_ROCKET, $a, $16, STAY, RIGHT, $1, OPP_ROCKET, $e
object SPRITE_ROCKET, $1a, $c, STAY, UP, $2, OPP_ROCKET, $f
object SPRITE_BALL, $1a, $11, STAY, NONE, $3, TM_10
object SPRITE_BALL, $14, $e, STAY, NONE, $4, RARE_CANDY
; warp-to
EVENT_DISP ROCKET_HIDEOUT_3_WIDTH, $6, $19 ; ROCKET_HIDEOUT_2
EVENT_DISP ROCKET_HIDEOUT_3_WIDTH, $12, $13 ; ROCKET_HIDEOUT_4