pokered/data/mapObjects/powerplant.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

30 lines
1.1 KiB
NASM
Executable file

PowerPlantObject: ; 0x1e3bf (size=135)
db $2e ; border block
db $3 ; warps
db $23, $4, $3, $ff
db $23, $5, $3, $ff
db $b, $0, $3, $ff
db $0 ; signs
db $e ; objects
object SPRITE_BALL, $9, $14, STAY, NONE, $1, VOLTORB, 40
object SPRITE_BALL, $20, $12, STAY, NONE, $2, VOLTORB, 40
object SPRITE_BALL, $15, $19, STAY, NONE, $3, VOLTORB, 40
object SPRITE_BALL, $19, $12, STAY, NONE, $4, ELECTRODE, 43
object SPRITE_BALL, $17, $22, STAY, NONE, $5, VOLTORB, 40
object SPRITE_BALL, $1a, $1c, STAY, NONE, $6, VOLTORB, 40
object SPRITE_BALL, $15, $e, STAY, NONE, $7, ELECTRODE, 43
object SPRITE_BALL, $25, $20, STAY, NONE, $8, VOLTORB, 40
object SPRITE_BIRD, $4, $9, STAY, UP, $9, ZAPDOS, 50
object SPRITE_BALL, $7, $19, STAY, NONE, $a, CARBOS
object SPRITE_BALL, $1c, $3, STAY, NONE, $b, HP_UP
object SPRITE_BALL, $22, $3, STAY, NONE, $c, RARE_CANDY
object SPRITE_BALL, $1a, $20, STAY, NONE, $d, TM_25
object SPRITE_BALL, $14, $20, STAY, NONE, $e, TM_33
; warp-to
EVENT_DISP POWER_PLANT_WIDTH, $23, $4
EVENT_DISP POWER_PLANT_WIDTH, $23, $5
EVENT_DISP POWER_PLANT_WIDTH, $b, $0