pokered/data/mapObjects/pallettown.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

23 lines
649 B
NASM
Executable file

PalletTownObject: ; 0x182c3 (size=58)
db $b ; border block
db $3 ; warps
db $5, $5, $0, REDS_HOUSE_1F
db $5, $d, $0, BLUES_HOUSE
db $b, $c, $1, OAKS_LAB
db $4 ; signs
db $d, $d, $4 ; PalletTownText4
db $9, $7, $5 ; PalletTownText5
db $5, $3, $6 ; PalletTownText6
db $5, $b, $7 ; PalletTownText7
db $3 ; objects
object SPRITE_OAK, $8, $5, STAY, NONE, $1 ; person
object SPRITE_GIRL, $3, $8, WALK, $0, $2 ; person
object SPRITE_FISHER2, $b, $e, WALK, $0, $3 ; person
; warp-to
EVENT_DISP PALLET_TOWN_WIDTH, $5, $5 ; REDS_HOUSE_1F
EVENT_DISP PALLET_TOWN_WIDTH, $5, $d ; BLUES_HOUSE
EVENT_DISP PALLET_TOWN_WIDTH, $b, $c ; OAKS_LAB