pokered/data/mapObjects/mansion2.asm
dannye dfc152d667 No more $C8
Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
2015-08-10 11:09:16 -05:00

22 lines
668 B
NASM
Executable file

Mansion2Object: ; 0x520d1 (size=63)
db $1 ; border block
db $4 ; warps
db $a, $5, $4, MANSION_1
db $a, $7, $0, MANSION_3
db $e, $19, $2, MANSION_3
db $1, $6, $1, MANSION_3
db $0 ; signs
db $4 ; objects
object SPRITE_BLACK_HAIR_BOY_2, $3, $11, WALK, $2, $1, OPP_BURGLAR, $7
object SPRITE_BALL, $1c, $7, STAY, NONE, $2, CALCIUM
object SPRITE_BOOK_MAP_DEX, $12, $2, STAY, NONE, $3 ; person
object SPRITE_BOOK_MAP_DEX, $3, $16, STAY, NONE, $4 ; person
; warp-to
EVENT_DISP MANSION_2_WIDTH, $a, $5 ; MANSION_1
EVENT_DISP MANSION_2_WIDTH, $a, $7 ; MANSION_3
EVENT_DISP MANSION_2_WIDTH, $e, $19 ; MANSION_3
EVENT_DISP MANSION_2_WIDTH, $1, $6 ; MANSION_3