pokered/data/mapObjects/halloffameroom.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

15 lines
352 B
NASM
Executable file

HallofFameRoomObject: ; 0x5a571 (size=26)
db $3 ; border block
db $2 ; warps
db $7, $4, $2, CHAMPIONS_ROOM
db $7, $5, $3, CHAMPIONS_ROOM
db $0 ; signs
db $1 ; objects
object SPRITE_OAK, $5, $2, STAY, DOWN, $1 ; person
; warp-to
EVENT_DISP HALL_OF_FAME_WIDTH, $7, $4 ; CHAMPIONS_ROOM
EVENT_DISP HALL_OF_FAME_WIDTH, $7, $5 ; CHAMPIONS_ROOM