pokered/data/mapObjects/celadonpokecenter.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

18 lines
494 B
NASM
Executable file

CeladonPokecenterObject: ; 0x488d2 (size=44)
db $0 ; border block
db $2 ; warps
db $7, $3, $5, $ff
db $7, $4, $5, $ff
db $0 ; signs
db $4 ; objects
object SPRITE_NURSE, $3, $1, STAY, DOWN, $1 ; person
object SPRITE_GENTLEMAN, $7, $3, WALK, $2, $2 ; person
object SPRITE_FOULARD_WOMAN, $a, $5, WALK, $0, $3 ; person
object SPRITE_CABLE_CLUB_WOMAN, $b, $2, STAY, DOWN, $4 ; person
; warp-to
EVENT_DISP CELADON_POKECENTER_WIDTH, $7, $3
EVENT_DISP CELADON_POKECENTER_WIDTH, $7, $4