pokered/data/mapObjects/celadonmartroof.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

18 lines
495 B
NASM
Executable file

CeladonMartRoofObject: ; 0x485a8 (size=36)
db $42 ; border block
db $1 ; warps
db $2, $f, $0, CELADON_MART_5
db $4 ; signs
db $1, $a, $3 ; CeladonMartRoofText3
db $1, $b, $4 ; CeladonMartRoofText4
db $2, $c, $5 ; CeladonMartRoofText5
db $2, $d, $6 ; CeladonMartRoofText6
db $2 ; objects
object SPRITE_BLACK_HAIR_BOY_2, $a, $4, STAY, LEFT, $1 ; person
object SPRITE_LITTLE_GIRL, $5, $5, WALK, $0, $2 ; person
; warp-to
EVENT_DISP CELADON_MART_ROOF_WIDTH, $2, $f ; CELADON_MART_5