pokered/data/mapObjects/celadonmart2.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

21 lines
669 B
NASM
Executable file

CeladonMart2Object: ; 0x56111 (size=55)
db $f ; border block
db $3 ; warps
db $1, $c, $4, CELADON_MART_1
db $1, $10, $1, CELADON_MART_3
db $1, $1, $0, CELADON_MART_ELEVATOR
db $1 ; signs
db $1, $e, $5 ; CeladonMart2Text5
db $4 ; objects
object SPRITE_MART_GUY, $5, $3, STAY, DOWN, $1 ; person
object SPRITE_MART_GUY, $6, $3, STAY, DOWN, $2 ; person
object SPRITE_FAT_BALD_GUY, $13, $5, STAY, NONE, $3 ; person
object SPRITE_GIRL, $e, $4, WALK, $1, $4 ; person
; warp-to
EVENT_DISP CELADON_MART_2_WIDTH, $1, $c ; CELADON_MART_1
EVENT_DISP CELADON_MART_2_WIDTH, $1, $10 ; CELADON_MART_3
EVENT_DISP CELADON_MART_2_WIDTH, $1, $1 ; CELADON_MART_ELEVATOR