.. |
array.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
array2.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
audio.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
bankswitch.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
clear_sprites.asm
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Reorganize home header
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2020-07-03 13:03:21 -04:00 |
compare.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
copy.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
copy2.asm
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Sync coordinate macros with pokecrystal
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2020-07-07 11:30:10 -04:00 |
copy_string.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
count_set_bits.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
delay.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
fade.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
fade_audio.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
give.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
header.asm
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Disassemble the BLUEMONS.GB debug ROM
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2020-07-15 13:35:39 -04:00 |
hidden_objects.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
init.asm
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Use HIGH() and LOW()
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2020-07-07 11:10:29 -04:00 |
inventory.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
item.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
item_price.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
joypad.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
joypad2.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
lcd.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
list_menu.asm
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Add comments associating constants with data, and identify some more data
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2020-07-20 12:31:35 -04:00 |
load_font.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
map_objects.asm
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Identify some hSpriteDataOffset values
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2020-08-30 16:33:14 -04:00 |
math.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
money.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
move_mon.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
names.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
names2.asm
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Separate the two lists of unused names
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2020-08-31 19:01:13 -04:00 |
npc_movement.asm
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Disassemble the BLUEMONS.GB debug ROM
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2020-07-15 13:35:39 -04:00 |
oam.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
overworld.asm
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Factor out data/tilesets/pair_collision_tile_ids.asm
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2020-08-30 23:22:39 -04:00 |
overworld_text.asm
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Port pokecrystal's formatting of text commands and special characters
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2020-07-04 21:14:46 -04:00 |
palettes.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
pathfinding.asm
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Reformat map scripts' coordinate and movement data
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2020-07-16 12:32:19 -04:00 |
pics.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
pokemon.asm
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
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2020-07-06 21:18:22 -04:00 |
predef.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
predef_text.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
print_bcd.asm
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Move more code from home.asm to home/
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2020-07-03 22:57:43 -04:00 |
print_num.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
print_text.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
random.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
reload_sprites.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
reload_tiles.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
reset_player_sprite.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
serial.asm
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
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2020-07-06 21:18:22 -04:00 |
start.asm
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Reorganize home header
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2020-07-03 13:03:21 -04:00 |
start_menu.asm
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
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2020-07-06 21:18:22 -04:00 |
text.asm
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Disassemble the BLUEMONS.GB debug ROM
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2020-07-15 13:35:39 -04:00 |
text_script.asm
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Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION
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2020-07-07 16:57:51 -04:00 |
textbox.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
tilemap.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
timer.asm
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remove address comments
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2016-06-11 17:24:04 -07:00 |
trainers.asm
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SONY -> RIVAL
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2020-07-17 13:27:27 -04:00 |
trainers2.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
uncompress.asm
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Use HIGH() and LOW()
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2020-07-07 11:10:29 -04:00 |
update_sprites.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
vblank.asm
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
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2020-07-06 21:18:22 -04:00 |
vcopy.asm
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Use 'tile' and 'tiles' macros
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2020-07-07 16:21:26 -04:00 |
window.asm
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$ec = "▷"
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2020-07-16 12:48:42 -04:00 |
yes_no.asm
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ld bc -> lb bc
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2020-08-17 13:01:45 -04:00 |