pokered/scripts/victoryroad3.asm
U-Daniel-PC\Daniel de39851f4a Make Hide/Show objects more dynamic
be on the look out for more static ids in the wild
unused constants are still included because a
script could be written to check whether the player
has picked up an item/fought a legendary etc.
2014-09-25 19:21:49 -04:00

202 lines
4.6 KiB
NASM
Executable file

VictoryRoad3Script: ; 44980 (11:4980)
call VictoryRoad3Script_44996
call EnableAutoTextBoxDrawing
ld hl, VictoryRoad3TrainerHeaders
ld de, VictoryRoad3ScriptPointers
ld a, [W_VICTORYROAD3CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_VICTORYROAD3CURSCRIPT], a
ret
VictoryRoad3Script_44996: ; 44996 (11:4996)
ld hl, wd126
bit 5, [hl]
res 5, [hl]
ret z
ld hl, wd813
bit 0, [hl]
ret z
ld a, $1d
ld [wd09f], a
ld bc, $503
predef_jump ReplaceTileBlock
VictoryRoad3ScriptPointers: ; 449b1 (11:49b1)
dw VictoryRoad3Script0
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
VictoryRoad3Script0: ; 449b7 (11:49b7)
ld hl, wFlags_0xcd60
bit 7, [hl]
res 7, [hl]
jp z, .asm_449fe
ld hl, .coordsData_449f9 ; $49f9
call CheckBoulderCoords
jp nc, .asm_449fe
ld a, [wWhichTrade] ; wWhichTrade
cp $1
jr nz, .asm_449dc
ld hl, wd126
set 5, [hl]
ld hl, wd813
set 0, [hl]
ret
.asm_449dc
ld hl, wd813
bit 6, [hl]
set 6, [hl]
jr nz, .asm_449fe
ld a, HS_VICTORY_ROAD_3_BOULDER
ld [wcc4d], a
predef HideObject
ld a, HS_VICTORY_ROAD_2_BOULDER
ld [wcc4d], a
predef_jump ShowObject
.coordsData_449f9: ; 449f9 (11:49f9)
db $05,$03
db $0F,$17
db $FF
.asm_449fe
ld a, $c2
ld [wDungeonWarpDestinationMap], a
ld hl, .coordsData_449f9 ; $49f9
call Func_46981
ld a, [wWhichTrade] ; wWhichTrade
cp $1
jr nz, .asm_44a1b
ld hl, wd72d
res 4, [hl]
ld hl, wd732
res 4, [hl]
ret
.asm_44a1b
ld a, [wd72d]
bit 4, a
jp z, CheckFightingMapTrainers
ret
VictoryRoad3TextPointers: ; 44a24 (11:4a24)
dw VictoryRoad3Text1
dw VictoryRoad3Text2
dw VictoryRoad3Text3
dw VictoryRoad3Text4
dw Predef5CText
dw Predef5CText
dw BoulderText
dw BoulderText
dw BoulderText
dw BoulderText
VictoryRoad3TrainerHeaders: ; 44a38 (11:4a38)
VictoryRoad3TrainerHeader0: ; 44a38 (11:4a38)
db $1 ; flag's bit
db ($1 << 4) ; trainer's view range
dw wd813 ; flag's byte
dw VictoryRoad3BattleText2 ; 0x4a91 TextBeforeBattle
dw VictoryRoad3AfterBattleText2 ; 0x4a9b TextAfterBattle
dw VictoryRoad3EndBattleText2 ; 0x4a96 TextEndBattle
dw VictoryRoad3EndBattleText2 ; 0x4a96 TextEndBattle
VictoryRoad3TrainerHeader2: ; 44a44 (11:4a44)
db $2 ; flag's bit
db ($4 << 4) ; trainer's view range
dw wd813 ; flag's byte
dw VictoryRoad3BattleText3 ; 0x4aa0 TextBeforeBattle
dw VictoryRoad3AfterBattleText3 ; 0x4aaa TextAfterBattle
dw VictoryRoad3EndBattleText3 ; 0x4aa5 TextEndBattle
dw VictoryRoad3EndBattleText3 ; 0x4aa5 TextEndBattle
VictoryRoad3TrainerHeader3: ; 44a50 (11:4a50)
db $3 ; flag's bit
db ($4 << 4) ; trainer's view range
dw wd813 ; flag's byte
dw VictoryRoad3BattleText4 ; 0x4aaf TextBeforeBattle
dw VictoryRoad3AfterBattleText4 ; 0x4ab9 TextAfterBattle
dw VictoryRoad3EndBattleText4 ; 0x4ab4 TextEndBattle
dw VictoryRoad3EndBattleText4 ; 0x4ab4 TextEndBattle
VictoryRoad3TrainerHeader4: ; 44a5c (11:4a5c)
db $4 ; flag's bit
db ($4 << 4) ; trainer's view range
dw wd813 ; flag's byte
dw VictoryRoad3BattleText5 ; 0x4abe TextBeforeBattle
dw VictoryRoad3AfterBattleText5 ; 0x4ac8 TextAfterBattle
dw VictoryRoad3EndBattleText5 ; 0x4ac3 TextEndBattle
dw VictoryRoad3EndBattleText5 ; 0x4ac3 TextEndBattle
db $ff
VictoryRoad3Text1: ; 44a69 (11:4a69)
db $08 ; asm
ld hl, VictoryRoad3TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
VictoryRoad3Text2: ; 44a73 (11:4a73)
db $08 ; asm
ld hl, VictoryRoad3TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
VictoryRoad3Text3: ; 44a7d (11:4a7d)
db $08 ; asm
ld hl, VictoryRoad3TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
VictoryRoad3Text4: ; 44a87 (11:4a87)
db $08 ; asm
ld hl, VictoryRoad3TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
VictoryRoad3BattleText2: ; 44a91 (11:4a91)
TX_FAR _VictoryRoad3BattleText2
db "@"
VictoryRoad3EndBattleText2: ; 44a96 (11:4a96)
TX_FAR _VictoryRoad3EndBattleText2
db "@"
VictoryRoad3AfterBattleText2: ; 44a9b (11:4a9b)
TX_FAR _VictoryRoad3AfterBattleText2
db "@"
VictoryRoad3BattleText3: ; 44aa0 (11:4aa0)
TX_FAR _VictoryRoad3BattleText3
db "@"
VictoryRoad3EndBattleText3: ; 44aa5 (11:4aa5)
TX_FAR _VictoryRoad3EndBattleText3
db "@"
VictoryRoad3AfterBattleText3: ; 44aaa (11:4aaa)
TX_FAR _VictoryRoad3AfterBattleText3
db "@"
VictoryRoad3BattleText4: ; 44aaf (11:4aaf)
TX_FAR _VictoryRoad3BattleText4
db "@"
VictoryRoad3EndBattleText4: ; 44ab4 (11:4ab4)
TX_FAR _VictoryRoad3EndBattleText4
db "@"
VictoryRoad3AfterBattleText4: ; 44ab9 (11:4ab9)
TX_FAR _VictoryRoad3AfterBattleText4
db "@"
VictoryRoad3BattleText5: ; 44abe (11:4abe)
TX_FAR _VictoryRoad3BattleText5
db "@"
VictoryRoad3EndBattleText5: ; 44ac3 (11:4ac3)
TX_FAR _VictoryRoad3EndBattleText5
db "@"
VictoryRoad3AfterBattleText5: ; 44ac8 (11:4ac8)
TX_FAR _VictoryRoad3AfterBattleText5
db "@"