pokered/engine/battle/moveEffects/leech_seed_effect.asm
2015-04-01 17:05:43 +02:00

39 lines
836 B
NASM

LeechSeedEffect_: ; 2bea9 (a:7ea9)
callab MoveHitTest
ld a, [W_MOVEMISSED] ; W_MOVEMISSED
and a
jr nz, .asm_2bee7
ld hl, W_ENEMYBATTSTATUS2 ; W_ENEMYBATTSTATUS2
ld de, wEnemyMonType1 ; wcfea (aliases: wEnemyMonType)
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_2bec8
ld hl, W_PLAYERBATTSTATUS2 ; W_PLAYERBATTSTATUS2
ld de, wBattleMonType1 ; wd019 (aliases: wBattleMonType)
.asm_2bec8
ld a, [de]
cp GRASS
jr z, .asm_2bee7
inc de
ld a, [de]
cp GRASS
jr z, .asm_2bee7
bit Seeded, [hl]
jr nz, .asm_2bee7
set Seeded, [hl]
callab PlayCurrentMoveAnimation
ld hl, WasSeededText ; $7ef2
jp PrintText
.asm_2bee7
ld c, $32
call DelayFrames
ld hl, EvadedAttackText ; $7ef7
jp PrintText
WasSeededText: ; 2bef2 (a:7ef2)
TX_FAR _WasSeededText
db "@"
EvadedAttackText: ; 2bef7 (a:7ef7)
TX_FAR _EvadedAttackText
db "@"