pokered/data/mapObjects/victoryroad2.asm

37 lines
1.5 KiB
NASM
Executable file

VictoryRoad2Object: ; 0x51915 (size=154)
db $7d ; border block
db $7 ; warps
db $8, $0, $2, VICTORY_ROAD_1
db $7, $1d, $3, $ff
db $8, $1d, $3, $ff
db $7, $17, $0, VICTORY_ROAD_3
db $e, $19, $2, VICTORY_ROAD_3
db $7, $1b, $1, VICTORY_ROAD_3
db $1, $1, $3, VICTORY_ROAD_3
db $0 ; signs
db $d ; objects
object SPRITE_HIKER, $c, $9, FACE, RIGHT, $1, BLACKBELT + $C8, $9
object SPRITE_BLACK_HAIR_BOY_2, $15, $d, FACE, RIGHT, $2, JUGGLER + $C8, $2
object SPRITE_BLACK_HAIR_BOY_1, $13, $8, FACE, DOWN, $3, TAMER + $C8, $5
object SPRITE_BLACK_HAIR_BOY_2, $4, $2, FACE, DOWN, $4, POKEMANIAC + $C8, $6
object SPRITE_BLACK_HAIR_BOY_2, $1a, $3, FACE, RIGHT, $5, JUGGLER + $C8, $5
object SPRITE_BIRD, $b, $5, FACE, UP, $6, MOLTRES, 50
object SPRITE_BALL, $1b, $5, FACE, STAY, $7, TM_17
object SPRITE_BALL, $12, $9, FACE, STAY, $8, FULL_HEAL
object SPRITE_BALL, $9, $b, FACE, STAY, $9, TM_05
object SPRITE_BALL, $b, $0, FACE, STAY, $a, GUARD_SPEC_
object SPRITE_BOULDER, $4, $e, FACE, BOULDER_MOVEMENT_BYTE_2, $b ; person
object SPRITE_BOULDER, $5, $5, FACE, BOULDER_MOVEMENT_BYTE_2, $c ; person
object SPRITE_BOULDER, $17, $10, FACE, BOULDER_MOVEMENT_BYTE_2, $d ; person
; warp-to
EVENT_DISP VICTORY_ROAD_2_WIDTH, $8, $0 ; VICTORY_ROAD_1
EVENT_DISP VICTORY_ROAD_2_WIDTH, $7, $1d
EVENT_DISP VICTORY_ROAD_2_WIDTH, $8, $1d
EVENT_DISP VICTORY_ROAD_2_WIDTH, $7, $17 ; VICTORY_ROAD_3
EVENT_DISP VICTORY_ROAD_2_WIDTH, $e, $19 ; VICTORY_ROAD_3
EVENT_DISP VICTORY_ROAD_2_WIDTH, $7, $1b ; VICTORY_ROAD_3
EVENT_DISP VICTORY_ROAD_2_WIDTH, $1, $1 ; VICTORY_ROAD_3