pokered/data/mapObjects/rocktunnel2.asm

26 lines
1 KiB
NASM
Executable file

RockTunnel2Object: ; 0x4613d (size=100)
db $3 ; border block
db $4 ; warps
db $19, $21, $4, ROCK_TUNNEL_1
db $3, $1b, $5, ROCK_TUNNEL_1
db $b, $17, $6, ROCK_TUNNEL_1
db $3, $3, $7, ROCK_TUNNEL_1
db $0 ; signs
db $8 ; objects
object SPRITE_LASS, $b, $d, FACE, DOWN, $1, JR__TRAINER_F + $C8, $9
object SPRITE_HIKER, $6, $a, FACE, DOWN, $2, HIKER + $C8, $9
object SPRITE_BLACK_HAIR_BOY_2, $3, $5, FACE, DOWN, $3, POKEMANIAC + $C8, $3
object SPRITE_BLACK_HAIR_BOY_2, $14, $15, FACE, LEFT, $4, POKEMANIAC + $C8, $4
object SPRITE_HIKER, $1e, $a, FACE, DOWN, $5, HIKER + $C8, $a
object SPRITE_LASS, $e, $1c, FACE, LEFT, $6, JR__TRAINER_F + $C8, $a
object SPRITE_HIKER, $21, $5, FACE, LEFT, $7, HIKER + $C8, $b
object SPRITE_BLACK_HAIR_BOY_2, $1a, $1e, FACE, DOWN, $8, POKEMANIAC + $C8, $5
; warp-to
EVENT_DISP ROCK_TUNNEL_2_WIDTH, $19, $21 ; ROCK_TUNNEL_1
EVENT_DISP ROCK_TUNNEL_2_WIDTH, $3, $1b ; ROCK_TUNNEL_1
EVENT_DISP ROCK_TUNNEL_2_WIDTH, $b, $17 ; ROCK_TUNNEL_1
EVENT_DISP ROCK_TUNNEL_2_WIDTH, $3, $3 ; ROCK_TUNNEL_1