pokered/data/mapObjects/pokemontower4.asm

20 lines
666 B
NASM
Executable file

PokemonTower4Object: ; 0x6088b (size=65)
db $1 ; border block
db $2 ; warps
db $9, $3, $0, POKEMONTOWER_5
db $9, $12, $1, POKEMONTOWER_3
db $0 ; signs
db $6 ; objects
object SPRITE_MEDIUM, $5, $a, FACE, LEFT, $1, CHANNELER + $C8, $9
object SPRITE_MEDIUM, $f, $7, FACE, DOWN, $2, CHANNELER + $C8, $a
object SPRITE_MEDIUM, $e, $c, FACE, RIGHT, $3, CHANNELER + $C8, $c
object SPRITE_BALL, $c, $a, FACE, STAY, $4, ELIXER
object SPRITE_BALL, $9, $a, FACE, STAY, $5, AWAKENING
object SPRITE_BALL, $c, $10, FACE, STAY, $6, HP_UP
; warp-to
EVENT_DISP POKEMONTOWER_4_WIDTH, $9, $3 ; POKEMONTOWER_5
EVENT_DISP POKEMONTOWER_4_WIDTH, $9, $12 ; POKEMONTOWER_3