pokered/data/mapObjects/mansion1.asm

29 lines
808 B
NASM
Executable file

Mansion1Object: ; 0x443a4 (size=90)
db $2e ; border block
db $8 ; warps
db $1b, $4, $0, $ff
db $1b, $5, $0, $ff
db $1b, $6, $0, $ff
db $1b, $7, $0, $ff
db $a, $5, $0, MANSION_2
db $17, $15, $0, MANSION_4
db $1b, $1a, $0, $ff
db $1b, $1b, $0, $ff
db $0 ; signs
db $3 ; objects
object SPRITE_OAK_AIDE, $11, $11, FACE, RIGHT, $1, SCIENTIST + $C8, $4
object SPRITE_BALL, $e, $3, FACE, STAY, $2, ESCAPE_ROPE
object SPRITE_BALL, $12, $15, FACE, STAY, $3, CARBOS
; warp-to
EVENT_DISP MANSION_1_WIDTH, $1b, $4
EVENT_DISP MANSION_1_WIDTH, $1b, $5
EVENT_DISP MANSION_1_WIDTH, $1b, $6
EVENT_DISP MANSION_1_WIDTH, $1b, $7
EVENT_DISP MANSION_1_WIDTH, $a, $5 ; MANSION_2
EVENT_DISP MANSION_1_WIDTH, $17, $15 ; MANSION_4
EVENT_DISP MANSION_1_WIDTH, $1b, $1a
EVENT_DISP MANSION_1_WIDTH, $1b, $1b