pokered/data/mapObjects/blueshouse.asm

17 lines
447 B
NASM
Executable file

BluesHouseObject: ; 19bce (6:5bce)
db $0A ; border block
db $2 ; warps
db $7, $2, $1, $FF
db $7, $3, $1, $FF
db $0 ; signs
db $3 ; objects
object SPRITE_DAISY, $2, $3, FACE, LEFT, $1 ; Daisy, sitting by map
object SPRITE_DAISY, $6, $4, WALK, $1, $2, $0 ; Daisy, walking around
object SPRITE_BOOK_MAP_DEX, $3, $3, FACE, STAY, $3, $0 ; map on table
; warp-to
EVENT_DISP BLUES_HOUSE_WIDTH, $7, $2
EVENT_DISP BLUES_HOUSE_WIDTH, $7, $3