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0a62d48df2
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
11 lines
413 B
NASM
11 lines
413 B
NASM
LedgeTiles:
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; (player direction) (tile player standing on) (ledge tile) (input required)
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db SPRITE_FACING_DOWN, $2C,$37,D_DOWN
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db SPRITE_FACING_DOWN, $39,$36,D_DOWN
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db SPRITE_FACING_DOWN, $39,$37,D_DOWN
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db SPRITE_FACING_LEFT, $2C,$27,D_LEFT
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db SPRITE_FACING_LEFT, $39,$27,D_LEFT
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db SPRITE_FACING_RIGHT,$2C,$0D,D_RIGHT
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db SPRITE_FACING_RIGHT,$2C,$1D,D_RIGHT
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db SPRITE_FACING_RIGHT,$39,$0D,D_RIGHT
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db $FF
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