pokered/data/door_tile_ids.asm
Rangi 0a62d48df2 Move more tables from engine/ to data/
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-06-23 17:50:50 -04:00

48 lines
904 B
NASM

DoorTileIDPointers:
dbw OVERWORLD, OverworldDoorTileIDs
dbw FOREST, ForestDoorTileIDs
dbw MART, MartDoorTileIDs
dbw HOUSE, HouseDoorTileIDs
dbw FOREST_GATE, TilesetMuseumDoorTileIDs
dbw MUSEUM, TilesetMuseumDoorTileIDs
dbw GATE, TilesetMuseumDoorTileIDs
dbw SHIP, ShipDoorTileIDs
dbw LOBBY, LobbyDoorTileIDs
dbw MANSION, MansionDoorTileIDs
dbw LAB, LabDoorTileIDs
dbw FACILITY, FacilityDoorTileIDs
dbw PLATEAU, PlateauDoorTileIDs
db $ff
OverworldDoorTileIDs:
db $1B,$58,$00
ForestDoorTileIDs:
db $3a,$00
MartDoorTileIDs:
db $5e,$00
HouseDoorTileIDs:
db $54,$00
TilesetMuseumDoorTileIDs:
db $3b,$00
ShipDoorTileIDs:
db $1e,$00
LobbyDoorTileIDs:
db $1c,$38,$1a,$00
MansionDoorTileIDs:
db $1a,$1c,$53,$00
LabDoorTileIDs:
db $34,$00
FacilityDoorTileIDs:
db $43,$58,$1b,$00
PlateauDoorTileIDs:
db $3b,$1b,$00