pokered/data/cut_tree_blocks.asm
Rangi 0a62d48df2 Move more tables from engine/ to data/
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-06-23 17:50:50 -04:00

13 lines
291 B
NASM

CutTreeBlockSwaps:
; first byte = tileset block containing the cut tree
; second byte = corresponding tileset block after the cut animation happens
db $32, $6D
db $33, $6C
db $34, $6F
db $35, $4C
db $60, $6E
db $0B, $0A
db $3C, $35
db $3F, $35
db $3D, $36
db $FF ; list terminator