pokered/data/battle/special_effects.asm
Rangi 0a62d48df2 Move more tables from engine/ to data/
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-06-23 17:50:50 -04:00

24 lines
691 B
NASM

SpecialEffects:
; Effects from arrays 2, 4, and 5B, minus Twineedle and Rage.
; Includes all effects that do not need to be called at the end of
; ExecutePlayerMove (or ExecuteEnemyMove), because they have already been handled
db DRAIN_HP_EFFECT
db EXPLODE_EFFECT
db DREAM_EATER_EFFECT
db PAY_DAY_EFFECT
db SWIFT_EFFECT
db TWO_TO_FIVE_ATTACKS_EFFECT
db $1E
db CHARGE_EFFECT
db SUPER_FANG_EFFECT
db SPECIAL_DAMAGE_EFFECT
db FLY_EFFECT
db ATTACK_TWICE_EFFECT
db JUMP_KICK_EFFECT
db RECOIL_EFFECT
; fallthrough to Next EffectsArray
SpecialEffectsCont:
; damaging moves whose effect is executed prior to damage calculation
db THRASH_PETAL_DANCE_EFFECT
db TRAPPING_EFFECT
db -1