pokered/data/battle/residual_effects_1.asm
Rangi 0a62d48df2 Move more tables from engine/ to data/
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-06-23 17:50:50 -04:00

20 lines
449 B
NASM

; These are move effects (second value from the Moves table in bank $E).
ResidualEffects1:
; most non-side effects
db CONVERSION_EFFECT
db HAZE_EFFECT
db SWITCH_AND_TELEPORT_EFFECT
db MIST_EFFECT
db FOCUS_ENERGY_EFFECT
db CONFUSION_EFFECT
db HEAL_EFFECT
db TRANSFORM_EFFECT
db LIGHT_SCREEN_EFFECT
db REFLECT_EFFECT
db POISON_EFFECT
db PARALYZE_EFFECT
db SUBSTITUTE_EFFECT
db MIMIC_EFFECT
db LEECH_SEED_EFFECT
db SPLASH_EFFECT
db -1