pokered/engine/battle/move_effects/drain_hp.asm
2020-07-07 11:30:10 -04:00

104 lines
1.7 KiB
NASM

DrainHPEffect_:
ld hl, wDamage
ld a, [hl]
srl a ; divide damage by 2
ld [hli], a
ld a, [hl]
rr a
ld [hld], a
or [hl] ; is damage 0?
jr nz, .getAttackerHP
; if damage is 0, increase to 1 so that the attacker gains at least 1 HP
inc hl
inc [hl]
.getAttackerHP
ld hl, wBattleMonHP
ld de, wBattleMonMaxHP
ldh a, [hWhoseTurn]
and a
jp z, .addDamageToAttackerHP
ld hl, wEnemyMonHP
ld de, wEnemyMonMaxHP
.addDamageToAttackerHP
ld bc, wHPBarOldHP+1
; copy current HP to wHPBarOldHP
ld a, [hli]
ld [bc], a
ld a, [hl]
dec bc
ld [bc], a
; copy max HP to wHPBarMaxHP
ld a, [de]
dec bc
ld [bc], a
inc de
ld a, [de]
dec bc
ld [bc], a
; add damage to attacker's HP and copy new HP to wHPBarNewHP
ld a, [wDamage + 1]
ld b, [hl]
add b
ld [hld], a
ld [wHPBarNewHP], a
ld a, [wDamage]
ld b, [hl]
adc b
ld [hli], a
ld [wHPBarNewHP+1], a
jr c, .capToMaxHP ; if HP > 65,535, cap to max HP
; compare HP with max HP
ld a, [hld]
ld b, a
ld a, [de]
dec de
sub b
ld a, [hli]
ld b, a
ld a, [de]
inc de
sbc b
jr nc, .next
.capToMaxHP
ld a, [de]
ld [hld], a
ld [wHPBarNewHP], a
dec de
ld a, [de]
ld [hli], a
ld [wHPBarNewHP+1], a
inc de
.next
ldh a, [hWhoseTurn]
and a
hlcoord 10, 9
ld a, $1
jr z, .next2
hlcoord 2, 2
xor a
.next2
ld [wHPBarType], a
predef UpdateHPBar2
predef DrawPlayerHUDAndHPBar
predef DrawEnemyHUDAndHPBar
callfar ReadPlayerMonCurHPAndStatus
ld hl, SuckedHealthText
ldh a, [hWhoseTurn]
and a
ld a, [wPlayerMoveEffect]
jr z, .next3
ld a, [wEnemyMoveEffect]
.next3
cp DREAM_EATER_EFFECT
jr nz, .printText
ld hl, DreamWasEatenText
.printText
jp PrintText
SuckedHealthText:
text_far _SuckedHealthText
text_end
DreamWasEatenText:
text_far _DreamWasEatenText
text_end