Disassembly of Pokémon Red/Blue
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IIMarckus 07a9c899b1 List of maps with hidden objects.
hg-commit-id: ea78fc8d5858
2012-03-05 01:40:13 -07:00
extras Remove .tbl file. It is too hard to keep this in sync with textpre.awk. 2012-02-21 23:09:06 -07:00
gfx Added a tilemap 2012-01-30 19:08:38 -08:00
maps Fix typo: Lavendar → Lavender. 2012-01-10 12:10:15 -07:00
music Updated program to support the -fo option - forces continuation of parsing past mus_end 2012-01-28 08:16:42 -06:00
pic Turns out the fossil pictures differ between Red/Green and Blue. 2011-12-27 12:45:09 -07:00
text Split large chunks of text into separate files, and improve Makefile. 2011-12-26 18:40:25 -07:00
.hgignore gbz80disasm now prints out known labels 2012-01-23 16:22:05 -06:00
constants.asm disasm of map sprite tile pattern loading code plus misc stuff 2012-02-20 13:57:06 -08:00
main.asm List of maps with hidden objects. 2012-03-05 01:40:13 -07:00
Makefile Remove textpre.awk and link textpre.py to the build. 2012-03-04 23:03:36 -07:00
music.asm added a single space in msuic.asm 2012-01-28 08:31:50 -06:00
pokeblue.asm rename common.asm -> main.asm 2012-01-25 22:33:42 -06:00
pokered.asm rename common.asm -> main.asm 2012-01-25 22:33:42 -06:00
README Link to IRC channel in the readme. 2012-03-04 20:37:40 -07:00
textpre.py Reformat the character table, as suggested by Sanky. 2012-03-05 00:13:54 -07:00

This is a disassembly of Pokémon Red.

It uses the following ROM as a base:
Pokemon Red (UE) [S][!].gb
(MD5: 3d45c1ee9abd5738df46d2bdda8b57dc)

To assemble, first install RGBDS and put it in your path.

The version of RGBDS needed is rgbds-linux:
https://github.com/bentley/rgbds/
git://github.com/bentley/rgbds.git

Then copy the Pokémon ROM to this directory as "baserom.gbc".
Then run "make" in your shell.

This will output a file named "pokered.gbc".

nucleus.kafuka.org #skeetendo