pokered/data/maps/objects/RocketHideoutB4F.asm
Rangi 2454296d32 Update sprite names
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00

25 lines
956 B
NASM
Executable file

RocketHideoutB4F_Object:
db $2e ; border block
db 3 ; warps
warp 19, 10, 1, ROCKET_HIDEOUT_B3F
warp 24, 15, 0, ROCKET_HIDEOUT_ELEVATOR
warp 25, 15, 1, ROCKET_HIDEOUT_ELEVATOR
db 0 ; signs
db 9 ; objects
object SPRITE_GIOVANNI, 25, 3, STAY, DOWN, 1, OPP_GIOVANNI, 1
object SPRITE_ROCKET, 23, 12, STAY, DOWN, 2, OPP_ROCKET, 16
object SPRITE_ROCKET, 26, 12, STAY, DOWN, 3, OPP_ROCKET, 17
object SPRITE_ROCKET, 11, 2, STAY, DOWN, 4, OPP_ROCKET, 18
object SPRITE_POKE_BALL, 10, 12, STAY, NONE, 5, HP_UP
object SPRITE_POKE_BALL, 9, 4, STAY, NONE, 6, TM_RAZOR_WIND
object SPRITE_POKE_BALL, 12, 20, STAY, NONE, 7, IRON
object SPRITE_POKE_BALL, 25, 2, STAY, NONE, 8, SILPH_SCOPE
object SPRITE_POKE_BALL, 10, 2, STAY, NONE, 9, LIFT_KEY
; warp-to
warp_to 19, 10, ROCKET_HIDEOUT_B4F_WIDTH ; ROCKET_HIDEOUT_B3F
warp_to 24, 15, ROCKET_HIDEOUT_B4F_WIDTH ; ROCKET_HIDEOUT_ELEVATOR
warp_to 25, 15, ROCKET_HIDEOUT_B4F_WIDTH ; ROCKET_HIDEOUT_ELEVATOR