pokered/data/mapObjects/viridianmart.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

17 lines
425 B
NASM
Executable file

ViridianMartObject: ; 0x1d50a (size=38)
db $0 ; border block
db $2 ; warps
db $7, $3, $1, $ff
db $7, $4, $1, $ff
db $0 ; signs
db $3 ; objects
object SPRITE_MART_GUY, $0, $5, STAY, RIGHT, $1 ; person
object SPRITE_BUG_CATCHER, $5, $5, WALK, $1, $2 ; person
object SPRITE_BLACK_HAIR_BOY_1, $3, $3, STAY, NONE, $3 ; person
; warp-to
EVENT_DISP VIRIDIAN_MART_WIDTH, $7, $3
EVENT_DISP VIRIDIAN_MART_WIDTH, $7, $4