pokered/data/mapObjects/viridiancity.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

33 lines
1.2 KiB
NASM
Executable file

ViridianCityObject: ; 0x18384 (size=104)
db $f ; border block
db $5 ; warps
db $19, $17, $0, VIRIDIAN_POKECENTER
db $13, $1d, $0, VIRIDIAN_MART
db $f, $15, $0, VIRIDIAN_SCHOOL
db $9, $15, $0, VIRIDIAN_HOUSE
db $7, $20, $0, VIRIDIAN_GYM
db $6 ; signs
db $11, $11, $8 ; ViridianCityText8
db $1, $13, $9 ; ViridianCityText9
db $1d, $15, $a ; ViridianCityText10
db $13, $1e, $b ; MartSignText
db $19, $18, $c ; PokeCenterSignText
db $7, $1b, $d ; ViridianCityText13
db $7 ; objects
object SPRITE_BUG_CATCHER, $d, $14, WALK, $0, $1 ; person
object SPRITE_GAMBLER, $1e, $8, STAY, NONE, $2 ; person
object SPRITE_BUG_CATCHER, $1e, $19, WALK, $0, $3 ; person
object SPRITE_GIRL, $11, $9, STAY, RIGHT, $4 ; person
object SPRITE_LYING_OLD_MAN, $12, $9, STAY, NONE, $5 ; person
object SPRITE_FISHER2, $6, $17, STAY, DOWN, $6 ; person
object SPRITE_GAMBLER, $11, $5, WALK, $2, $7 ; person
; warp-to
EVENT_DISP VIRIDIAN_CITY_WIDTH, $19, $17 ; VIRIDIAN_POKECENTER
EVENT_DISP VIRIDIAN_CITY_WIDTH, $13, $1d ; VIRIDIAN_MART
EVENT_DISP VIRIDIAN_CITY_WIDTH, $f, $15 ; VIRIDIAN_SCHOOL
EVENT_DISP VIRIDIAN_CITY_WIDTH, $9, $15 ; VIRIDIAN_HOUSE
EVENT_DISP VIRIDIAN_CITY_WIDTH, $7, $20 ; VIRIDIAN_GYM