pokered/data/mapObjects/ssanne7.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

15 lines
310 B
NASM
Executable file

SSAnne7Object: ; 0x61946 (size=24)
db $c ; border block
db $1 ; warps
db $7, $0, $8, SS_ANNE_2
db $2 ; signs
db $1, $4, $2 ; SSAnne7Text2
db $2, $1, $3 ; SSAnne7Text3
db $1 ; objects
object SPRITE_SS_CAPTAIN, $4, $2, STAY, UP, $1 ; person
; warp-to
EVENT_DISP SS_ANNE_7_WIDTH, $7, $0 ; SS_ANNE_2