pokered/data/mapObjects/route23.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

26 lines
875 B
NASM
Executable file

Route23Object: ; 0x50361 (size=81)
db $f ; border block
db $4 ; warps
db $8b, $7, $2, ROUTE_22_GATE
db $8b, $8, $3, ROUTE_22_GATE
db $1f, $4, $0, VICTORY_ROAD_1
db $1f, $e, $1, VICTORY_ROAD_2
db $1 ; signs
db $21, $3, $8 ; Route23Text8
db $7 ; objects
object SPRITE_GUARD, $4, $23, STAY, DOWN, $1 ; person
object SPRITE_GUARD, $a, $38, STAY, DOWN, $2 ; person
object SPRITE_SWIMMER, $8, $55, STAY, DOWN, $3 ; person
object SPRITE_SWIMMER, $b, $60, STAY, DOWN, $4 ; person
object SPRITE_GUARD, $c, $69, STAY, DOWN, $5 ; person
object SPRITE_GUARD, $8, $77, STAY, DOWN, $6 ; person
object SPRITE_GUARD, $8, $88, STAY, DOWN, $7 ; person
; warp-to
EVENT_DISP ROUTE_23_WIDTH, $8b, $7 ; ROUTE_22_GATE
EVENT_DISP ROUTE_23_WIDTH, $8b, $8 ; ROUTE_22_GATE
EVENT_DISP ROUTE_23_WIDTH, $1f, $4 ; VICTORY_ROAD_1
EVENT_DISP ROUTE_23_WIDTH, $1f, $e ; VICTORY_ROAD_2