pokered/data/mapObjects/route10.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

28 lines
1,019 B
NASM
Executable file

Route10Object: ; 0x582f6 (size=96)
db $2c ; border block
db $4 ; warps
db $13, $b, $0, ROCK_TUNNEL_POKECENTER
db $11, $8, $0, ROCK_TUNNEL_1
db $35, $8, $2, ROCK_TUNNEL_1
db $27, $6, $0, POWER_PLANT
db $4 ; signs
db $13, $7, $7 ; Route10Text7
db $13, $c, $8 ; PokeCenterSignText
db $37, $9, $9 ; Route10Text9
db $29, $5, $a ; Route10Text10
db $6 ; objects
object SPRITE_BLACK_HAIR_BOY_2, $a, $2c, STAY, LEFT, $1, POKEMANIAC + $C8, $1
object SPRITE_HIKER, $3, $39, STAY, UP, $2, HIKER + $C8, $7
object SPRITE_BLACK_HAIR_BOY_2, $e, $40, STAY, LEFT, $3, POKEMANIAC + $C8, $2
object SPRITE_LASS, $7, $19, STAY, LEFT, $4, JR__TRAINER_F + $C8, $7
object SPRITE_HIKER, $3, $3d, STAY, DOWN, $5, HIKER + $C8, $8
object SPRITE_LASS, $7, $36, STAY, DOWN, $6, JR__TRAINER_F + $C8, $8
; warp-to
EVENT_DISP ROUTE_10_WIDTH, $13, $b ; ROCK_TUNNEL_POKECENTER
EVENT_DISP ROUTE_10_WIDTH, $11, $8 ; ROCK_TUNNEL_1
EVENT_DISP ROUTE_10_WIDTH, $35, $8 ; ROCK_TUNNEL_1
EVENT_DISP ROUTE_10_WIDTH, $27, $6 ; POWER_PLANT