pokered/data/mapObjects/pewtercity.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

36 lines
1.2 KiB
NASM
Executable file

PewterCityObject: ; 0x18577 (size=111)
db $a ; border block
db $7 ; warps
db $7, $e, $0, MUSEUM_1F
db $5, $13, $2, MUSEUM_1F
db $11, $10, $0, PEWTER_GYM
db $d, $1d, $0, PEWTER_HOUSE_1
db $11, $17, $0, PEWTER_MART
db $1d, $7, $0, PEWTER_HOUSE_2
db $19, $d, $0, PEWTER_POKECENTER
db $7 ; signs
db $1d, $13, $6 ; PewterCityText6
db $13, $21, $7 ; PewterCityText7
db $11, $18, $8 ; MartSignText
db $19, $e, $9 ; PokeCenterSignText
db $9, $f, $a ; PewterCityText10
db $11, $b, $b ; PewterCityText11
db $17, $19, $c ; PewterCityText12
db $5 ; objects
object SPRITE_LASS, $8, $f, STAY, NONE, $1 ; person
object SPRITE_BLACK_HAIR_BOY_1, $11, $19, STAY, NONE, $2 ; person
object SPRITE_BLACK_HAIR_BOY_2, $1b, $11, STAY, NONE, $3 ; person
object SPRITE_BLACK_HAIR_BOY_2, $1a, $19, WALK, $2, $4 ; person
object SPRITE_BUG_CATCHER, $23, $10, STAY, DOWN, $5 ; person
; warp-to
EVENT_DISP PEWTER_CITY_WIDTH, $7, $e ; MUSEUM_1F
EVENT_DISP PEWTER_CITY_WIDTH, $5, $13 ; MUSEUM_1F
EVENT_DISP PEWTER_CITY_WIDTH, $11, $10 ; PEWTER_GYM
EVENT_DISP PEWTER_CITY_WIDTH, $d, $1d ; PEWTER_HOUSE_1
EVENT_DISP PEWTER_CITY_WIDTH, $11, $17 ; PEWTER_MART
EVENT_DISP PEWTER_CITY_WIDTH, $1d, $7 ; PEWTER_HOUSE_2
EVENT_DISP PEWTER_CITY_WIDTH, $19, $d ; PEWTER_POKECENTER