pokered/data/mapObjects/mtmoon3.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

27 lines
979 B
NASM
Executable file

MtMoon3Object: ; 0x49fdb (size=102)
db $3 ; border block
db $4 ; warps
db $9, $19, $1, MT_MOON_2
db $11, $15, $4, MT_MOON_2
db $1b, $f, $5, MT_MOON_2
db $7, $5, $6, MT_MOON_2
db $0 ; signs
db $9 ; objects
object SPRITE_BLACK_HAIR_BOY_2, $c, $8, STAY, RIGHT, $1, SUPER_NERD + $C8, $2
object SPRITE_ROCKET, $b, $10, STAY, DOWN, $2, ROCKET + $C8, $1
object SPRITE_ROCKET, $f, $16, STAY, DOWN, $3, ROCKET + $C8, $2
object SPRITE_ROCKET, $1d, $b, STAY, UP, $4, ROCKET + $C8, $3
object SPRITE_ROCKET, $1d, $11, STAY, LEFT, $5, ROCKET + $C8, $4
object SPRITE_OMANYTE, $c, $6, STAY, NONE, $6 ; person
object SPRITE_OMANYTE, $d, $6, STAY, NONE, $7 ; person
object SPRITE_BALL, $19, $15, STAY, NONE, $8, HP_UP
object SPRITE_BALL, $1d, $5, STAY, NONE, $9, TM_01
; warp-to
EVENT_DISP MT_MOON_3_WIDTH, $9, $19 ; MT_MOON_2
EVENT_DISP MT_MOON_3_WIDTH, $11, $15 ; MT_MOON_2
EVENT_DISP MT_MOON_3_WIDTH, $1b, $f ; MT_MOON_2
EVENT_DISP MT_MOON_3_WIDTH, $7, $5 ; MT_MOON_2