pokered/data/mapObjects/lorelei.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

19 lines
549 B
NASM
Executable file

LoreleiObject: ; 0x76280 (size=44)
db $3 ; border block
db $4 ; warps
db $b, $4, $2, INDIGO_PLATEAU_LOBBY
db $b, $5, $2, INDIGO_PLATEAU_LOBBY
db $0, $4, $0, BRUNOS_ROOM
db $0, $5, $1, BRUNOS_ROOM
db $0 ; signs
db $1 ; objects
object SPRITE_LORELEI, $5, $2, STAY, DOWN, $1, LORELEI + $C8, $1
; warp-to
EVENT_DISP LORELEIS_ROOM_WIDTH, $b, $4 ; INDIGO_PLATEAU_LOBBY
EVENT_DISP LORELEIS_ROOM_WIDTH, $b, $5 ; INDIGO_PLATEAU_LOBBY
EVENT_DISP LORELEIS_ROOM_WIDTH, $0, $4 ; BRUNOS_ROOM
EVENT_DISP LORELEIS_ROOM_WIDTH, $0, $5 ; BRUNOS_ROOM