pokered/data/mapObjects/lavendertown.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

31 lines
1 KiB
NASM
Executable file

LavenderTownObject: ; 0x4402d (size=88)
db $2c ; border block
db $6 ; warps
db $5, $3, $0, LAVENDER_POKECENTER
db $5, $e, $0, POKEMONTOWER_1
db $9, $7, $0, LAVENDER_HOUSE_1
db $d, $f, $0, LAVENDER_MART
db $d, $3, $0, LAVENDER_HOUSE_2
db $d, $7, $0, NAME_RATERS_HOUSE
db $6 ; signs
db $9, $b, $4 ; LavenderTownText4
db $3, $9, $5 ; LavenderTownText5
db $d, $10, $6 ; MartSignText
db $5, $4, $7 ; PokeCenterSignText
db $9, $5, $8 ; LavenderTownText8
db $7, $11, $9 ; LavenderTownText9
db $3 ; objects
object SPRITE_LITTLE_GIRL, $f, $9, WALK, $0, $1 ; person
object SPRITE_BLACK_HAIR_BOY_1, $9, $a, STAY, NONE, $2 ; person
object SPRITE_BLACK_HAIR_BOY_2, $8, $7, WALK, $2, $3 ; person
; warp-to
EVENT_DISP LAVENDER_TOWN_WIDTH, $5, $3 ; LAVENDER_POKECENTER
EVENT_DISP LAVENDER_TOWN_WIDTH, $5, $e ; POKEMONTOWER_1
EVENT_DISP LAVENDER_TOWN_WIDTH, $9, $7 ; LAVENDER_HOUSE_1
EVENT_DISP LAVENDER_TOWN_WIDTH, $d, $f ; LAVENDER_MART
EVENT_DISP LAVENDER_TOWN_WIDTH, $d, $3 ; LAVENDER_HOUSE_2
EVENT_DISP LAVENDER_TOWN_WIDTH, $d, $7 ; NAME_RATERS_HOUSE