pokered/data/mapObjects/copycatshouse2f.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

19 lines
579 B
NASM
Executable file

CopycatsHouse2FObject: ; 0x5cd21 (size=48)
db $a ; border block
db $1 ; warps
db $1, $7, $2, COPYCATS_HOUSE_1F
db $2 ; signs
db $5, $3, $6 ; CopycatsHouse2FText6
db $1, $0, $7 ; CopycatsHouse2FText7
db $5 ; objects
object SPRITE_BRUNETTE_GIRL, $4, $3, WALK, $0, $1 ; person
object SPRITE_BIRD, $4, $6, WALK, $2, $2 ; person
object SPRITE_SLOWBRO, $5, $1, STAY, DOWN, $3 ; person
object SPRITE_BIRD, $2, $0, STAY, DOWN, $4 ; person
object SPRITE_CLEFAIRY, $1, $6, STAY, RIGHT, $5 ; person
; warp-to
EVENT_DISP COPYCATS_HOUSE_2F_WIDTH, $1, $7 ; COPYCATS_HOUSE_1F